I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:Magma (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> BigRock >> Magma |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Magma.
Properties[edit]
Property group 'Magma'[edit]
DelaySmoke[edit]
Type: float
Internal variables[edit]
BurnTime[edit]
Type: float
InitialBrightness[edit]
Type: float
LastSmokeTime[edit]
Type: float
PassedTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
LifeSpan | 15.0 |
LightBrightness | 130 |
LightHue | 120 |
LightRadius | 30 |
LightSaturation | 200 |
LightType | LT_Steady |
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
States[edit]
Flying[edit]
Inherits from: BigRock.Flying
Modifiers: auto
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BigRock.Flying.HitWall