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UE1:BigRock (RTNP)
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Object >> Actor >> Projectile >> BigRock |
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BigRock.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Pos1' |
bBounce | True |
bFixedRotationDir | True |
bNetTemporary | False |
CollisionHeight | 30.0 |
CollisionRadius | 30.0 |
Damage | 40.0 |
DrawScale | 7.5 |
ImpactSound | Sound'UnrealI.Titan.Rockhit' |
LifeSpan | 20.0 |
MaxSpeed | 1000.0 |
Mesh | LodMesh'UnrealI.TBoulder' |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Speed | 900.0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Other instance functions[edit]
InitFrag[edit]
function InitFrag (BigRock myParent, float scale)
SpawnChunks[edit]
function SpawnChunks (int num)
States[edit]
Flying[edit]
Modifiers: auto
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
Flying.MakeSound[edit]
function MakeSound ()
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)