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UE1:DispersionAmmo (U1)
Object >> Actor >> Projectile >> DispersionAmmo |
- Package:
- UnrealShare
- Direct subclasses:
- DAmmo2, DAmmo3, DAmmo4, DAmmo5
- This class in other games:
- RTNP, UT
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DispersionAmmo.
Properties[edit]
Property group 'DispersionAmmo'[edit]
EffectSound1[edit]
Type: Sound
Default value: Sound'UnrealShare.General.DispEX1'
ExpSkin[edit]
Type: Texture
Default value: Texture'UnrealShare.Effects.BluePal'
ExpType[edit]
Type: Texture
Default value: Texture'UnrealShare.DispExpl.dseb_A00'
NumFrames[edit]
Type: int
Default value: 8
ParticleType[edit]
Type: class<SmallSpark>
Default value: Class'UnrealShare.Spark3'
Pause[edit]
Type: float
Default value: 0.05
SparkModifier[edit]
Type: float
Default value: 1.0
SparkScale[edit]
Type: float
Default value: 1.0
SpriteAnim[edit]
Type: Texture
Array size: 20
Default value, index 0: Texture'UnrealShare.MainEffect.e1_a00'
Default value, index 1: Texture'UnrealShare.MainEffect.e2_a00'
Default value, index 2: Texture'UnrealShare.MainEffect.e3_a00'
Default value, index 3: Texture'UnrealShare.MainEffect.e4_a00'
Default value, index 4: Texture'UnrealShare.MainEffect.e5_a00'
Internal variables[edit]
AnimTime[edit]
Type: float
bAltFire[edit]
Type: bool
bExploded[edit]
Type: bool
bExplosionEffect[edit]
Type: bool
i[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 187 |
AmbientSound | Sound'UnrealShare.Dispersion.DispFly' |
bFixedRotationDir | True |
bUnlit | True |
Damage | 15.0 |
DrawScale | 0.8 |
ExploWallOut | 10.0 |
LifeSpan | 0.7 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 170 |
LightRadius | 5 |
LightSaturation | 69 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.plasmaM' |
MomentumTransfer | 6000 |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 10 |
SoundVolume | 218 |
Speed | 1300.0 |
Style | STY_Translucent |
Texture | FireTexture'UnrealShare.Effect1.FireEffect1u' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
Overrides: Actor.TakeDamage
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
BlowUp[edit]
Explode[edit]
Overrides: Projectile.Explode
InitSplash[edit]
ProcessTouch[edit]
Overrides: Projectile.ProcessTouch