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UE2:Projectile (U2XMP)

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U2XMP Object >> Actor >> Projectile
Package: 
Engine
Direct subclasses:
ProjectileRocketGuide, U2Projectile, U2ShellCase
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK, UT3

Projectile.

A delayed-hit projectile that moves around for some time after it is created.

Properties[edit]

bExploded[edit]

Type: bool

NEW

Damage[edit]

Type: float


DamageRadius[edit]

Type: float


Default value: 220.0

ExplosionDecal[edit]

Type: class<Projector>


ExploWallOut[edit]

Type: float

distance to move explosions out from wall

ImpactSound[edit]

Type: Sound


MaxSpeed[edit]

Type: float

Limit on speed of projectile (0 means no limit)

Default value: 2000.0

MomentumTransfer[edit]

Type: float

Momentum magnitude imparted by impacting projectile.

MyDamageType[edit]

Type: class<DamageType>


Default value: Class'Engine.DamageType'

RicochetCount[edit]

Type: int

NEW (mdf) incremented when a ricochet projectile is spawned by an ImpactHandler

SpawnSound[edit]

Type: Sound

Sound made when projectile is spawned.

Speed[edit]

Type: float

Initial speed of projectile.

TossZ[edit]

Type: float


Default value: 100.0

Default values[edit]

Property Value
bCanTeleport True
bCollideActors True
bCollideWorld True
bDisturbFluidSurface True
bGameRelevant True
bIgnoreSingularityDamage False
bIgnoreSingularityForces False
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
LifeSpan 140.0
NetPriority 2.5
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
SoundVolume 0
Texture Texture'Engine.S_Camera'

Functions[edit]

Static functions[edit]

GetTossVelocity[edit]

static function Object.Vector GetTossVelocity (Pawn P, Object.Rotator R)


Events[edit]

EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


Replication[edit]

event Replication ()

Overrides: Actor.Replication


Touch[edit]

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

BlowUp[edit]

simulated function BlowUp (Object.Vector HitLocation)


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)


PostRecvVelocity[edit]

simulated function PostRecvVelocity ()


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)


RandSpin[edit]

simulated final function RandSpin (float spinRate)