Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2Projectile (U2XMP)
Object >> Actor >> Projectile >> U2Projectile |
- Package:
- U2
- Direct subclasses:
- ProjectileProximitySensor, ProjectileAltRocket, ProjectileAraknidBase, ProjectileAssaultExplosion, ProjectileAssaultRound, ProjectileAssaultRoundAlt, ProjectileAutoTurret, ProjectileBlackHole, ProjectileDispersionAlt2, ProjectileDispersionAlt, ProjectileDispersion, ProjectileEMP, ProjectileEMPimp, ProjectileEnergyBeam, ProjectileEnergyRelay, ProjectileFieldGeneratorAlt, ProjectileFieldGenerator, ProjectileFlameThrowerGel, ProjectileGrenade, ProjectileHeavyRocket, ProjectileLaserBeam, ProjectileLeech, ProjectilePistolBullet, ProjectileMiniRocket, ProjectileQuantumWave, ProjectileRocketTurret, ProjectileShotgun, ProjectileSkaarjBase, ProjectileTakkra
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U2Projectile.uc $Author: Ascheidecker $ $Date: 11/28/02 10:11p $ $Revision: 32 $
Properties[edit]
Property group 'U2Projectile'[edit]
bNoFalloff[edit]
Type: bool
Falloff parm for HurtRadius.
BounceDamping[edit]
Type: float
BounceSoundRadius[edit]
Type: float
ExplosionEffect[edit]
ExplosionSound[edit]
Type: Sound
Health[edit]
Type: float
ImpactHandlerClass[edit]
Type: class<ImpactHandler>
MoveParticleEffect[edit]
Type: ParticleSalamander
ParticleEffect[edit]
Type: ParticleSalamander
ShakeDuration[edit]
Type: float
ShakeMagnitude[edit]
Type: float
ShakeRadius[edit]
Type: float
SplashDrawScale[edit]
Type: float
Default value: 0.2
WaterParticleEffect[edit]
Type: ParticleSalamander
Internal variables[edit]
bExplodeImpactSound[edit]
Type: bool
whether to play impact sound when exploding (e.g. false for grenades)
Default value: True
bGotVelocity[edit]
Type: bool
FirstTick[edit]
Type: float
HitSal[edit]
Type: ParticleSalamander
LifeSpanOnBounce[edit]
Type: float
MoveSal[edit]
Type: ParticleSalamander
StopNormalZ[edit]
Type: float
Default value: 0.5
Default values[edit]
Property | Value |
---|---|
bNetTemporary | False |
TransientSoundRadius | 500.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
HitWallEx[edit]
Overrides: Actor.HitWallEx
LandedEx[edit]
Overrides: Actor.LandedEx
PhysicsVolumeChange[edit]
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
AdjustTraceFireHit[edit]
Explode[edit]
Overrides: Projectile.Explode
ExplodeEx[edit]
GetLifeSeconds[edit]
PostRecvVelocity[edit]
Overrides: Projectile.PostRecvVelocity
ProcessTouch[edit]
Overrides: Projectile.ProcessTouch
ResetLifeSeconds[edit]
SetLifespanOnBounce[edit]
ShouldSpawnEffect[edit]
SpawnEffect[edit]
TakeDamage[edit]
Overrides: Actor.TakeDamage