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UE2:ProjectileDispersion (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileDispersion
Package: 
U2Weapons

projectileDispersion.uc $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 13 $

Properties[edit]

Sal[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
AmbientSound Sound'U2WeaponsA.Dispersion.DP_Projectile'
Damage 16.0
DamageRadius 64.0
DrawType DT_None
ExplosionSound Sound'U2WeaponsA.Dispersion.DP_Explode'
LifeSpan 7.3
MaxSpeed 1000.0
MomentumTransfer 5000.0
MyDamageType Class'U2.DamageTypeElectrical'
ShakeDuration 0.6
ShakeMagnitude 15.0
ShakeRadius 256.0
SoundRadius 20.0
SoundVolume 255
Speed 1000.0
TransientSoundRadius 800.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


Other instance functions[edit]

ExplodeEx[edit]

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx