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UE2:ProjectileDispersion (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileDispersion |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileDispersion.uc $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 13 $
Properties[edit]
Sal[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.Dispersion.DP_Projectile' |
Damage | 16.0 |
DamageRadius | 64.0 |
DrawType | DT_None |
ExplosionSound | Sound'U2WeaponsA.Dispersion.DP_Explode' |
LifeSpan | 7.3 |
MaxSpeed | 1000.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'U2.DamageTypeElectrical' |
ShakeDuration | 0.6 |
ShakeMagnitude | 15.0 |
ShakeRadius | 256.0 |
SoundRadius | 20.0 |
SoundVolume | 255 |
Speed | 1000.0 |
TransientSoundRadius | 800.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Other instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx