Mostly Harmless
UE2:ProjectileSkaarjBase (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileSkaarjBase |
Contents
- Package:
- U2Pawns
- Direct subclasses:
- ProjectileSkaarjMedium, ProjectileSkaarjHeavySeeking, ProjectileSkaarjHeavy, ProjectileSkaarjLight
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ProjectileSkaarjBase.uc $Author: Mpoesch $ $Date: 12/03/02 12:39a $ $Revision: 7 $
Properties[edit]
Property group 'ProjectileSkaarjBase'[edit]
ExplodeParticleGenerator[edit]
Type: ParticleGenerator
FireParticleSalamander[edit]
Type: ParticleSalamander
FireSound[edit]
Type: Sound
PreFireParticleSalamander[edit]
Type: ParticleSalamander
Default value: ParticleSalamander'skaarj_fx.ParticleSalamander8'
Internal variables[edit]
Effect[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
LifeSpan | 10.0 |
MyDamageType | Class'U2Pawns.DamageTypeSkaarjProjectile' |
SoundRadius | 100.0 |
SoundVolume | 255 |
Functions[edit]
Static functions[edit]
GetProjectileSpeed[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: U2Projectile.PreBeginPlay
Other instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
TakeDamage[edit]
function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage