I don't need to test my programs. I have an error-correcting modem.

UE2:ProjectileSkaarjMedium (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileSkaarjBase >> ProjectileSkaarjMedium

Contents

Package: 
U2Pawns

ProjectileSkaarjMedium.uc $Author: Mfox $ $Date: 10/30/02 2:58a $ $Revision: 4 $

Default values[edit]

Property Value
AmbientSound Sound'U2WeaponsA.SkaarjGlove.SG_MediumAmbient'
Damage 50.0
ExplodeParticleGenerator ParticleSalamander'SkaarjEffects.ParticleSalamander4'
ExplosionSound Sound'U2WeaponsA.SkaarjGlove.SG_MediumExplode'
FireParticleSalamander ParticleSalamander'skaarj_fx.ParticleSalamander1'
FireSound Sound'U2WeaponsA.SkaarjGlove.SG_MediumFire'
MaxSpeed 1500.0
MomentumTransfer 3000.0
ShakeDuration 0.6
ShakeMagnitude 15.0
ShakeRadius 256.0
Speed 1000.0
TransientSoundRadius 100.0