There is no spoon
UE2:ProjectileSkaarjLight (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileSkaarjBase >> ProjectileSkaarjLight |
Contents
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ProjectileSkaarjLight.uc $Author: Mfox $ $Date: 10/29/02 7:24p $ $Revision: 3 $
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.SkaarjGlove.SG_LightAmbient' |
Damage | 20.0 |
ExplodeParticleGenerator | ParticleSalamander'SkaarjEffects.ParticleSalamander4' |
ExplosionSound | Sound'U2WeaponsA.SkaarjGlove.SG_LightExplode' |
FireParticleSalamander | ParticleSalamander'skaarj_fx.ParticleSalamander0' |
FireSound | Sound'U2WeaponsA.SkaarjGlove.SG_LightFire' |
MaxSpeed | 1200.0 |
MomentumTransfer | 1200.0 |
ShakeDuration | 0.6 |
ShakeMagnitude | 15.0 |
ShakeRadius | 256.0 |
Speed | 800.0 |
TransientSoundRadius | 200.0 |