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UE2:ProjectileSkaarjHeavySeeking (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileSkaarjBase >> ProjectileSkaarjHeavySeeking
Package: 
U2Pawns

ProjectileSkaarjHeavySeeking.uc $Author: Mfox $ $Date: 12/10/02 12:58p $ $Revision: 9 $

Properties[edit]

Property group 'ProjectileSkaarjHeavySeeking'[edit]

TurnRateDegreesPerSecond[edit]

Type: float


Default value: 1.0

Internal variables[edit]

TargetActor[edit]

Type: Actor


Default values[edit]

Property Value
AmbientSound Sound'U2WeaponsA.SkaarjGlove.SG_HeavyAmbient'
Damage 250.0
DamageRadius 256.0
ExplodeParticleGenerator ParticleSalamander'skaarj_fx.ParticleSalamander6'
ExplosionSound Sound'U2WeaponsA.SkaarjGlove.SG_HeavyExplode'
FireParticleSalamander ParticleSalamander'skaarj_fx.ParticleSalamander4'
FireSound Sound'U2WeaponsA.SkaarjGlove.SG_HeavyFire'
MaxSpeed 2500.0
MomentumTransfer 80000.0
ShakeDuration 1.2
ShakeMagnitude 30.0
ShakeRadius 1024.0
Speed 2500.0
TransientSoundRadius 200.0

Functions[edit]

Static functions[edit]

GetProjectileSpeed[edit]

static function float GetProjectileSpeed (Actor ContextActor)

Overrides: ProjectileSkaarjBase.GetProjectileSpeed


Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: ProjectileSkaarjBase.PreBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

SetTarget[edit]

simulated function SetTarget (Actor A)