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UE2:ProjectileLaserBeam (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileLaserBeam |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileLaserBeam.uc $Author: Aleiby $ $Date: 12/12/02 5:57p $ $Revision: 7 $
Properties[edit]
Sal[edit]
Type: ParticleSalamander
Tracer[edit]
Type: PulseLineGenerator
TwistA[edit]
Type: ParticleSalamander
TwistB[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientRotationRate |
|
||||
DrawType | DT_None | ||||
LifeSpan | 3.0 | ||||
MaxSpeed | 6000.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
SetEndpoint[edit]
simulated function SetEndpoint (Object.Vector Loc)