Mostly Harmless
UE2:ProjectileBlackHole (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileBlackHole |
Contents
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileBlackHole.uc -- spawned by the weaponSingularityCannon Fire() $Author: Mfox $ $Date: 12/06/02 7:43p $ $Revision: 29 $
Properties[edit]
Property group 'projectileBlackHole'[edit]
DamagePerSecond[edit]
Type: float
Default value: 300.0
DistortionRadius[edit]
Type: float
Default value: 512.0
FieldRadius[edit]
Type: float
Default value: 512.0
GravityRadius[edit]
Type: float
Default value: 512.0
GravityStrength[edit]
Type: float
Default value: 500000.0
KillRadius[edit]
Type: float
Default value: 64.0
PainRadius[edit]
Type: float
Default value: 192.0
Internal variables[edit]
EffectA[edit]
Type: ParticleGenerator
EffectB[edit]
Type: ParticleGenerator
EffectC[edit]
Type: ParticleGenerator
EffectRotation[edit]
Type: Object.Rotator
Sucker[edit]
Type: SC_Sucker
Array size: 2
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.SingularityCannon.SC_BlackHole' |
bCollideActors | False |
bIgnoreSingularityDamage | True |
bIgnoreSingularityForces | True |
Damage | 50.0 |
DrawType | DT_None |
LifeSpan | 10.0 |
MaxSpeed | 400.0 |
MyDamageType | Class'U2.DamageTypeSingularityCannon' |
ShakeDuration | 1.25 |
ShakeMagnitude | 30.0 |
ShakeRadius | 2048.0 |
Speed | 400.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PhysicsVolumeChange[edit]
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: U2Projectile.PhysicsVolumeChange
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: U2Projectile.PreBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx