UE2:ProjectileBlackHole (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileBlackHole
Package:
U2Weapons

projectileBlackHole.uc -- spawned by the weaponSingularityCannon Fire() $Author: Mfox $ $Date: 12/06/02 7:43p $ $Revision: 29 $

Properties

Property group 'projectileBlackHole'

DamagePerSecond

Type: float


Default value: 300.0

DistortionRadius

Type: float


Default value: 512.0

FieldRadius

Type: float


Default value: 512.0

GravityRadius

Type: float


Default value: 512.0

GravityStrength

Type: float


Default value: 500000.0

KillRadius

Type: float


Default value: 64.0

PainRadius

Type: float


Default value: 192.0

Internal variables

EffectA

Type: ParticleGenerator


EffectB

Type: ParticleGenerator


EffectC

Type: ParticleGenerator


EffectRotation

Type: Object.Rotator


Sucker

Type: SC_Sucker

Array size: 2


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: U2Projectile.PhysicsVolumeChange


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: U2Projectile.PreBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

ExplodeEx

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx


Immune

simulated function bool Immune (Actor A)