Mostly Harmless

UE2:ProjectileBlackHole (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileBlackHole
Package: 
U2Weapons

projectileBlackHole.uc -- spawned by the weaponSingularityCannon Fire() $Author: Mfox $ $Date: 12/06/02 7:43p $ $Revision: 29 $

Properties[edit]

Property group 'projectileBlackHole'[edit]

DamagePerSecond[edit]

Type: float


Default value: 300.0

DistortionRadius[edit]

Type: float


Default value: 512.0

FieldRadius[edit]

Type: float


Default value: 512.0

GravityRadius[edit]

Type: float


Default value: 512.0

GravityStrength[edit]

Type: float


Default value: 500000.0

KillRadius[edit]

Type: float


Default value: 64.0

PainRadius[edit]

Type: float


Default value: 192.0

Internal variables[edit]

EffectA[edit]

Type: ParticleGenerator


EffectB[edit]

Type: ParticleGenerator


EffectC[edit]

Type: ParticleGenerator


EffectRotation[edit]

Type: Object.Rotator


Sucker[edit]

Type: SC_Sucker

Array size: 2


Default values[edit]

Property Value
AmbientSound Sound'U2WeaponsA.SingularityCannon.SC_BlackHole'
bCollideActors False
bIgnoreSingularityDamage True
bIgnoreSingularityForces True
Damage 50.0
DrawType DT_None
LifeSpan 10.0
MaxSpeed 400.0
MyDamageType Class'U2.DamageTypeSingularityCannon'
ShakeDuration 1.25
ShakeMagnitude 30.0
ShakeRadius 2048.0
Speed 400.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: U2Projectile.PhysicsVolumeChange


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: U2Projectile.PreBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

ExplodeEx[edit]

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx


Immune[edit]

simulated function bool Immune (Actor A)