UE2:ProjectileBlackHole (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileBlackHole |
- Package:
- U2Weapons
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projectileBlackHole.uc -- spawned by the weaponSingularityCannon Fire() $Author: Mfox $ $Date: 12/06/02 7:43p $ $Revision: 29 $
Properties
Property group 'projectileBlackHole'
DamagePerSecond
Type: float
Default value: 300.0
DistortionRadius
Type: float
Default value: 512.0
FieldRadius
Type: float
Default value: 512.0
GravityRadius
Type: float
Default value: 512.0
GravityStrength
Type: float
Default value: 500000.0
KillRadius
Type: float
Default value: 64.0
PainRadius
Type: float
Default value: 192.0
Internal variables
EffectA
Type: ParticleGenerator
EffectB
Type: ParticleGenerator
EffectC
Type: ParticleGenerator
EffectRotation
Type: Object.Rotator
Sucker
Type: SC_Sucker
Array size: 2
Default values
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.SingularityCannon.SC_BlackHole' |
bCollideActors | False |
bIgnoreSingularityDamage | True |
bIgnoreSingularityForces | True |
Damage | 50.0 |
DrawType | DT_None |
LifeSpan | 10.0 |
MaxSpeed | 400.0 |
MyDamageType | Class'U2.DamageTypeSingularityCannon' |
ShakeDuration | 1.25 |
ShakeMagnitude | 30.0 |
ShakeRadius | 2048.0 |
Speed | 400.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: U2Projectile.PhysicsVolumeChange
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: U2Projectile.PreBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
ExplodeEx
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
Immune