I'm a doctor, not a mechanic
UE2:ProjectileMiniRocket (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileMiniRocket |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileMiniRocket.uc -- spawned by the weaponRocketLauncher AltFire() $Author: Mfox $ $Date: 1/05/03 8:50p $ $Revision: 23 $
Properties[edit]
Property group 'projectileMiniRocket'[edit]
MidPointOffset[edit]
Type: float
Default value: 512.0
PeriodRange[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 1.5 |
SpreadRate[edit]
Type: float
MJL: does this break replication?
Default value: 128.0
TurnRate[edit]
Type: float
Default value: 2.0
TurnRateRampUp[edit]
Type: float
Default value: 0.6
xMagRange[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 16.0 |
B | 48.0 |
yMagRange[edit]
Type: Object.Range
spiral parameters.
Default value:
Member | Value |
---|---|
A | 16.0 |
B | 48.0 |
Internal variables[edit]
MidPoint[edit]
Type: Object.Vector
MidPointTimer[edit]
Type: float
PaintedTarget[edit]
Type: Actor
Sal[edit]
Type: ParticleSalamander
xMag[edit]
Type: float
xPeriods[edit]
Type: float
yMag[edit]
Type: float
yPeriods[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.RocketLauncher.RL_Rocket' |
bNoStaticMeshCollide | True |
Damage | 70.0 |
DamageRadius | 80.0 |
DrawType | DT_StaticMesh |
ExplosionEffect | Class'U2Weapons.RL_ExplosionAlt' |
ExplosionSound | Sound'U2WeaponsA.RocketLauncher.RL_ExplodeMini' |
ImpactHandlerClass | Class'U2Weapons.impactMiniRocket' |
LifeSpan | 12.0 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 6 |
LightType | LT_Steady |
MaxSpeed | 1200.0 |
MomentumTransfer | 25000.0 |
MyDamageType | Class'U2.DamageTypePhysical' |
RemoteRole | ROLE_None |
ShakeDuration | 0.3 |
ShakeMagnitude | 20.0 |
ShakeRadius | 512.0 |
SoundPitch | 100 |
SoundRadius | 100.0 |
SoundVolume | 255 |
SpawnSound | Sound'U2WeaponsA.RocketLauncher.RL_ExplodeMini' |
Speed | 1200.0 |
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Small' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PhysicsVolumeChange[edit]
event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: U2Projectile.PhysicsVolumeChange
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Other instance functions[edit]
CalcLocation[edit]
simulated function Object.Vector CalcLocation ()
SetCorrectLocation[edit]
simulated function SetCorrectLocation (optional float DeltaTime)
SetTarget[edit]
SetupData[edit]
simulated function SetupData (out int RandSeed)
TakeDamage[edit]
function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage
States[edit]
Guided[edit]
Guided.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
UnGuided[edit]
UnGuided.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)