Mostly Harmless
UE2:ProjectileDispersionAlt (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileDispersionAlt |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileDispersionAlt.uc $Author: Aleiby $ $Date: 11/11/02 7:09p $ $Revision: 11 $
Properties[edit]
Sal[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.Dispersion.DP_ProjectileAlt' |
Damage | 76.0 |
DamageRadius | 128.0 |
DrawType | DT_None |
ExplosionSound | Sound'U2WeaponsA.Dispersion.DP_AltExplode' |
LifeSpan | 7.3 |
MaxSpeed | 900.0 |
MomentumTransfer | 60000.0 |
MyDamageType | Class'U2.DamageTypeElectrical' |
ShakeDuration | 0.6 |
ShakeMagnitude | 32.0 |
ShakeRadius | 550.0 |
SoundRadius | 20.0 |
SoundVolume | 255 |
Speed | 900.0 |
TransientSoundRadius | 800.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
Other instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
SetCharge[edit]
simulated function SetCharge (float Pct)