UE2:ProjectileHeavyRocket (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileHeavyRocket
Package:
U2Weapons

projectileHeavyRocket.uc -- spawned by the weaponRocketLauncher Fire() $Author: Aleiby $ $Date: 7/18/02 5:05p $ $Revision: 16 $

Properties

Property group 'projectileHeavyRocket'

bNoEffects

Type: bool

Modifiers: globalconfig


ExplosionThreshold

Type: float


Default value: 20.0

Internal variables

Blower

Type: RL_Blower


Sal

Type: ParticleSalamander


Sucker

Type: RL_Sucker


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


Other instance functions

ExplodeEx

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx


ShouldSpawnEffect

simulated function bool ShouldSpawnEffect ()

Overrides: U2Projectile.ShouldSpawnEffect


SpawnEffect

simulated function ParticleSalamander SpawnEffect ()

Overrides: U2Projectile.SpawnEffect


TakeDamage

function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Projectile.TakeDamage