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UE2:ProjectileHeavyRocket (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileHeavyRocket
Package: 
U2Weapons

projectileHeavyRocket.uc -- spawned by the weaponRocketLauncher Fire() $Author: Aleiby $ $Date: 7/18/02 5:05p $ $Revision: 16 $

Properties[edit]

Property group 'projectileHeavyRocket'[edit]

bNoEffects[edit]

Type: bool

Modifiers: globalconfig


ExplosionThreshold[edit]

Type: float


Default value: 20.0

Internal variables[edit]

Blower[edit]

Type: RL_Blower


Sal[edit]

Type: ParticleSalamander


Sucker[edit]

Type: RL_Sucker


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'U2WeaponsA.RocketLauncher.RL_Rocket'
bFixedRotationDir True
bNoStaticMeshCollide True
Damage 200.0
DamageRadius 256.0
DesiredRotation
Member Value
Roll 30000
DrawType DT_StaticMesh
ExplosionEffect Class'U2Weapons.RL_Explosion'
ImpactHandlerClass Class'U2Weapons.impactHeavyRocket'
LifeSpan 6.0
MaxSpeed 2300.0
MomentumTransfer 80000.0
MyDamageType Class'U2.DamageTypePhysical'
RotationRate
Member Value
Roll 50000
ShakeDuration 0.5
ShakeMagnitude 40.0
ShakeRadius 1024.0
SoundPitch 100
SoundRadius 120.0
SoundVolume 255
Speed 2300.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Whole'
TransientSoundRadius 800.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


Other instance functions[edit]

ExplodeEx[edit]

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx


ShouldSpawnEffect[edit]

simulated function bool ShouldSpawnEffect ()

Overrides: U2Projectile.ShouldSpawnEffect


SpawnEffect[edit]

simulated function ParticleSalamander SpawnEffect ()

Overrides: U2Projectile.SpawnEffect


TakeDamage[edit]

function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Projectile.TakeDamage