Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ProjectileAraknidBase (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileAraknidBase
Package: 
U2Pawns
Direct subclasses:
ProjectileAraknidAlt, ProjectileAraknid

projectileAraknidBase.uc $Author: Mbaldwin $ $Date: 9/26/02 4:57a $ $Revision: 1 $

Properties[edit]

Property group 'ProjectileAraknidBase'[edit]

FireParticleSalamander[edit]

Type: ParticleSalamander


FireSound[edit]

Type: Sound


Internal variables[edit]

Effect[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
LifeSpan 0.0
SoundRadius 100.0
SoundVolume 255

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay