Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ProjectileAraknidBase (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileAraknidBase |
- Package:
- U2Pawns
- Direct subclasses:
- ProjectileAraknidAlt, ProjectileAraknid
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileAraknidBase.uc $Author: Mbaldwin $ $Date: 9/26/02 4:57a $ $Revision: 1 $
Properties[edit]
Property group 'ProjectileAraknidBase'[edit]
FireParticleSalamander[edit]
Type: ParticleSalamander
FireSound[edit]
Type: Sound
Internal variables[edit]
Effect[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
LifeSpan | 0.0 |
SoundRadius | 100.0 |
SoundVolume | 255 |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay