Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ProjectileAltRocket (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileAltRocket |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileAltRocket.uc $Author: Mfox $ $Date: 8/20/02 4:25p $ $Revision: 8 $
Properties[edit]
Guide[edit]
Type: projectileRocketGuide
PaintedTargets[edit]
Type: Actor
Array size: 4
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 96 |
bBounce | True |
bCollideActors | False |
BounceDamping | 0.4 |
DrawType | DT_StaticMesh |
LifeSpan | 15.0 |
MaxSpeed | 250.0 |
Physics | PHYS_Falling |
Speed | 250.0 |
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Shell' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: U2Projectile.Destroyed
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: U2Projectile.PreBeginPlay
Other instance functions[edit]
SpawnGuide[edit]
function SpawnGuide ()