Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ProjectileRocketGuide (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> ProjectileRocketGuide |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileRocketGuide.uc $Author: Mfox $ $Date: 9/03/02 10:04p $ $Revision: 12 $
Properties[edit]
Property group 'projectileRocketGuide'[edit]
MiniRocketCount[edit]
Type: int
Default value: 4
MiniRocketDelay[edit]
Type: float
Default value: 0.12
Internal variables[edit]
bGotRotation[edit]
Type: bool
bGotSeed[edit]
Type: bool
CurrSeed[edit]
Type: int
the seed that actually changes and is updated
OrigSeed[edit]
Type: int
the seed that gets replicated
PaintedTargets[edit]
Type: Actor
Array size: 4
Rockets[edit]
Type: projectileMiniRocket
Array size: 4
RocketStatus[edit]
Type: ERocketStatus
TimePassed[edit]
Type: float
the amount of time passed so far
Default values[edit]
Property | Value |
---|---|
bAllowClipping | True |
bHidden | True |
bHiddenRelevant | True |
bNetTemporary | False |
DrawScale | 3.0 |
LifeSpan | 12.0 |
MaxSpeed | 1200.0 |
Speed | 2000.0 |
Structs[edit]
ERocketStatus[edit]
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Replication[edit]
event Replication ()
Overrides: Projectile.Replication
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
CheckConditions[edit]
simulated function CheckConditions ()
PostRecvOrigSeed[edit]
simulated function PostRecvOrigSeed ()
PostRecvRocketStatus[edit]
simulated function PostRecvRocketStatus ()
PostRecvVelocity[edit]
simulated function PostRecvVelocity ()
Overrides: Projectile.PostRecvVelocity
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SetupInitData[edit]
simulated function SetupInitData ()
SpawnRocket[edit]
simulated function SpawnRocket ()
SpawnRocketTimer[edit]
simulated function SpawnRocketTimer ()
SubRocketDestroyed[edit]
simulated function SubRocketDestroyed (projectileMiniRocket r)