Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ProjectileFlameThrowerGel (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileFlameThrowerGel |
Contents
- Package:
- U2Weapons
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projectileFlameThrowerGel.uc -- spawned by the weaponFlameThrower AltFire() $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 5 $
Properties[edit]
Property group 'projectileFlameThrowerGel'[edit]
DamageType[edit]
Type: class<DamageType>
EvaporationDelay[edit]
Type: float
Default value: 3.0
GelDamageDelay[edit]
Type: float
Default value: 1.0
GelDrawScale[edit]
Type: float
Default value: 0.5
GelLifeSpan[edit]
Type: float
Default value: 20.0
Internal variables[edit]
FireEffect[edit]
Type: ParticleSalamander
GelStuckTo[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
Damage | 5.0 |
MaxSpeed | 1000.0 |
MomentumTransfer | 10000.0 |
MyDamageType | Class'U2.DamageTypeThermal' |
Physics | PHYS_Falling |
Speed | 500.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: U2Projectile.Destroyed
HitWallEx[edit]
simulated event HitWallEx (Actor.CheckResult Hit)
Overrides: U2Projectile.HitWallEx
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: U2Projectile.PreBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
GetShrinkPercent[edit]
function float GetShrinkPercent ()
ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: U2Projectile.ProcessTouch
StickGel[edit]
function StickGel (Actor AttachActor)
TakeDamage[edit]
function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage