Mostly Harmless
UE2:ProjectileFlameThrowerGel (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileFlameThrowerGel |
Contents
- Package:
- U2Weapons
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projectileFlameThrowerGel.uc -- spawned by the weaponFlameThrower AltFire() $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 5 $
Properties
Property group 'projectileFlameThrowerGel'
DamageType
Type: class<DamageType>
EvaporationDelay
Type: float
Default value: 3.0
GelDamageDelay
Type: float
Default value: 1.0
GelDrawScale
Type: float
Default value: 0.5
GelLifeSpan
Type: float
Default value: 20.0
Internal variables
FireEffect
Type: ParticleSalamander
GelStuckTo
Type: Actor
Default values
Property | Value |
---|---|
Damage | 5.0 |
MaxSpeed | 1000.0 |
MomentumTransfer | 10000.0 |
MyDamageType | Class'U2.DamageTypeThermal' |
Physics | PHYS_Falling |
Speed | 500.0 |
Functions
Events
Destroyed
event Destroyed ()
Overrides: U2Projectile.Destroyed
HitWallEx
simulated event HitWallEx (Actor.CheckResult Hit)
Overrides: U2Projectile.HitWallEx
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: U2Projectile.PreBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
GetShrinkPercent
function float GetShrinkPercent ()
ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: U2Projectile.ProcessTouch
StickGel
function StickGel (Actor AttachActor)
TakeDamage
function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage