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UE2:ProjectileEMPimp (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileEMPimp |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileEMP.uc -- spawned by weaponEnergyRifle AltFire(), and projectileGrenadeEMP $Author: Aleiby $ $Date: 11/10/02 8:30p $ $Revision: 1 $
Properties[edit]
ActivationTime[edit]
Type: float
Default value: 0.9
Effect[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'U2WeaponsA.EnergyRifle.ER_EMP' |
bNoFalloff | True |
Damage | 210.0 |
DamageRadius | 290.0 |
ExplosionEffect | Class'U2Weapons.ER_EMPExplosion' |
LifeSpan | 7.0 |
MaxSpeed | 800.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'U2.DamageTypeEMP' |
ShakeDuration | 1.0 |
ShakeMagnitude | 30.0 |
ShakeRadius | 1024.0 |
SoundRadius | 80.0 |
SoundVolume | 218 |
Speed | 800.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: U2Projectile.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
TakeDamage[edit]
function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage