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UE2:U2ShellCase (U2XMP)
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Object >> Actor >> Projectile >> U2ShellCase |
Contents
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U2ShellCase.uc
Properties[edit]
Property group 'U2ShellCase'[edit]
ShellBounce[edit]
Type: Sound
Default value: Sound'U2A.Effects.ShellBounce'
ShellSplash[edit]
Type: Sound
Default value: Sound'U2A.Effects.ShellSplash'
Internal variables[edit]
bHasBounced[edit]
Type: bool
numBounces[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bCollideActors | False |
bFixedRotationDir | True |
bNetOptional | True |
bNoStaticMeshCollide | True |
DrawType | DT_StaticMesh |
LifeSpan | 6.0 |
LightBrightness | 250 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 7 |
LightSaturation | 128 |
LightType | LT_Steady |
MaxSpeed | 1000.0 |
NetPriority | 1.4 |
Physics | PHYS_Falling |
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
Functions[edit]
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PhysicsVolumeChange[edit]
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Eject[edit]
function Eject (Object.Vector Vel)