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UE1:GasbagBelch (U1)
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Object >> Actor >> Projectile >> GasbagBelch |
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GasbagBelch.
Properties[edit]
Property group 'GasbagBelch'[edit]
SpriteAnim[edit]
Type: Texture
Array size: 6
Default value, index 0: Texture'UnrealI.Effects.gbProj0'
Default value, index 1: Texture'UnrealI.Effects.gbProj1'
Default value, index 2: Texture'UnrealI.Effects.gbProj2'
Default value, index 3: Texture'UnrealI.Effects.gbProj3'
Default value, index 4: Texture'UnrealI.Effects.gbProj4'
Default value, index 5: Texture'UnrealI.Effects.gbProj5'
Internal variables[edit]
i[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bUnlit | True |
Damage | 40.0 |
DrawScale | 1.8 |
DrawType | DT_Sprite |
Fatness | 0 |
ImpactSound | Sound'UnrealShare.flak.expl2' |
LifeSpan | 3.5 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 5 |
LightRadius | 9 |
LightSaturation | 16 |
LightType | LT_Steady |
RemoteRole | ROLE_SimulatedProxy |
Speed | 600.0 |
Style | STY_Translucent |
Texture | Texture'UnrealI.Effects.gbProj0' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
SetUp[edit]
function SetUp ()
States[edit]
Flying[edit]
Modifiers: auto
Flying.Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)