My program doesn't have bugs. It just develops random features.
UE1:Grenade (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> Grenade |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT, UT2003, UT2004
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Grenade.
Properties[edit]
bCanHitOwner[edit]
Type: bool
bHitWater[edit]
Type: bool
Count[edit]
Type: float
NumExtraGrenades[edit]
Type: int
SmokeRate[edit]
Type: float
WarnTarget[edit]
Type: ScriptedPawn
warn this pawn away
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 64 | ||||||||
AnimSequence | 'WingIn' | ||||||||
bBounce | True | ||||||||
bFixedRotationDir | True | ||||||||
bUnlit | True | ||||||||
Damage | 100.0 | ||||||||
DesiredRotation |
|
||||||||
ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' | ||||||||
MaxSpeed | 1000.0 | ||||||||
Mesh | LodMesh'UnrealShare.GrenadeM' | ||||||||
MomentumTransfer | 50000 | ||||||||
Physics | PHYS_Falling | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Speed | 600.0 |
Functions[edit]
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions[edit]
BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Explosion[edit]
simulated function Explosion (Object.Vector HitLocation)
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch