UE2:Grenade (UT2004)

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UT2004 Object >> Actor >> Projectile >> Grenade
Package:
XWeapons
This class in other games:

Grenade.

Properties

Property group 'Grenade'

DampenFactor

Type: float


Default value: 0.5

DampenFactorParallel

Type: float


Default value: 0.8

Internal variables

bCanHitOwner

Type: bool


bHitWater

Type: bool


bTimerSet

Type: bool


ExplodeTimer

Type: float


Default value: 2.0

HitEffectClass

Type: class<xEmitter>


Default value: Class'XEffects.WallSparks'

LastSparkTime

Type: float


Trail

Type: xEmitter


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

BlowUp

simulated function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch