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UE2:Grenade (UT2003)
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Object >> Actor >> Projectile >> Grenade |
Contents
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Grenade.
Properties[edit]
Property group 'Grenade'[edit]
DampenFactor[edit]
Type: float
Default value: 0.5
DampenFactorParallel[edit]
Type: float
Default value: 0.8
Internal variables[edit]
bCanHitOwner[edit]
Type: bool
bHitWater[edit]
Type: bool
bTimerSet[edit]
Type: bool
ExplodeTimer[edit]
Type: float
Default value: 2.0
HitEffectClass[edit]
Default value: Class'XEffects.WallSparks'
LastSparkTime[edit]
Type: float
Trail[edit]
Type: xEmitter
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 100 | ||||||||
bBounce | True | ||||||||
bFixedRotationDir | True | ||||||||
Damage | 70.0 | ||||||||
DamageRadius | 240.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 3.0 | ||||||||
DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||||||
ImpactSound | Sound'WeaponSounds.P1GrenFloor1' | ||||||||
MomentumTransfer | 75000.0 | ||||||||
MyDamageType | Class'XWeapons.DamTypeAssaultGrenade' | ||||||||
Physics | PHYS_Falling | ||||||||
Speed | 1500.0 | ||||||||
StaticMesh | StaticMesh'WeaponStaticMesh.GrenadeMesh' | ||||||||
TossZ | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
BlowUp[edit]
simulated function BlowUp (Object.Vector HitLocation)
Overrides: Projectile.BlowUp
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch