Always snap to grid
UE1:PeaceRocket (U1)
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Object >> Actor >> Projectile >> PeaceRocket |
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PeaceRocket.
Properties[edit]
ClosestDistance[edit]
Type: float
ClosestPawn[edit]
Type: Pawn
Count[edit]
Type: int
X[edit]
Type: Object.Vector
Y[edit]
Type: Object.Vector
Z[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 96 |
bBounce | True |
bNetTemporary | False |
Damage | 100.0 |
LifeSpan | 15.0 |
LightBrightness | 79 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 6 |
LightSaturation | 157 |
LightType | LT_Steady |
MaxSpeed | 600.0 |
Mesh | LodMesh'UnrealI.perock' |
MomentumTransfer | 70000 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch