UE1:PeaceRocket (U1)

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U1 Object >> Actor >> Projectile >> PeaceRocket
Package:
UnrealI
This class in other games:

PeaceRocket.

Properties

ClosestDistance

Type: float


ClosestPawn

Type: Pawn


Count

Type: int


X

Type: Object.Vector


Y

Type: Object.Vector


Z

Type: Object.Vector


Default values

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch