Always snap to grid

UE1:PeaceRocket (U1)

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U1 Object >> Actor >> Projectile >> PeaceRocket
Package: 
UnrealI
This class in other games:
RTNP, UT

PeaceRocket.

Properties[edit]

ClosestDistance[edit]

Type: float


ClosestPawn[edit]

Type: Pawn


Count[edit]

Type: int


X[edit]

Type: Object.Vector


Y[edit]

Type: Object.Vector


Z[edit]

Type: Object.Vector


Default values[edit]

Property Value
AmbientGlow 96
bBounce True
bNetTemporary False
Damage 100.0
LifeSpan 15.0
LightBrightness 79
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightSaturation 157
LightType LT_Steady
MaxSpeed 600.0
Mesh LodMesh'UnrealI.perock'
MomentumTransfer 70000

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Explode[edit]

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch