My program doesn't have bugs. It just develops random features.

UE2:MoverController (U2XMP)

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U2XMP Object >> Actor >> Effects >> MoverController
Package: 
Legend

$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: MoverController.uc Author: Aaron R Leiby Date: 21 August 2000 Description: How to use this class:

Use Tag/Event to attach Actors to the mover as well.

Properties[edit]

Property group 'MoverController'[edit]

PitchClamp[edit]

Type: Object.Range


Default value:

Member Value
A -12000.0
B 12000.0

PostRot[edit]

Type: Object.Rotator


RotateFactor[edit]

Type: float


Default value: 0.05

Internal variables[edit]

Attached[edit]

Type: TAttachments

Array size: 8


MyController[edit]

Type: PlayerController


MyMover[edit]

Type: Mover


NumAttachments[edit]

Type: int


Default values[edit]

Property Value
bCollideActors True
bHidden True
CollisionHeight 60.0
CollisionRadius 60.0

Structs[edit]

TAttachments[edit]

Actor Actor 
Object.Vector Offset 
Object.Rotator RotDiff 

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch