Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MoverController (U2XMP)
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$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: MoverController.uc Author: Aaron R Leiby Date: 21 August 2000 Description: How to use this class:
Use Tag/Event to attach Actors to the mover as well.
Properties[edit]
Property group 'MoverController'[edit]
PitchClamp[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | -12000.0 |
B | 12000.0 |
PostRot[edit]
Type: Object.Rotator
RotateFactor[edit]
Type: float
Default value: 0.05
Internal variables[edit]
Attached[edit]
Type: TAttachments
Array size: 8
MyController[edit]
Type: PlayerController
MyMover[edit]
Type: Mover
NumAttachments[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bHidden | True |
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
Structs[edit]
TAttachments[edit]
- Actor Actor
- Object.Vector Offset
- Object.Rotator RotDiff
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch