UE2:PlayerController (U2XMP)
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Object >> Actor >> Controller >> LicenseeController >> PlayerController |
- Package:
- Engine
- Known classes within PlayerController:
- AdminManager, CheatManager, PlayerInput
- Direct subclasses:
- Admin, Camera, MessagingSpectator, U2PlayerController
- This class in other games:
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PlayerController
PlayerControllers are used by human players to control pawns.
This is a built-in Unreal class and it shouldn't be modified. CHANGENOTE: All Changes since v739 in this class are related to the Weapon code update, except for the change in Possess(). NEW (mdf) support Licensee extensions
Constants
BaseSpectatingState
Value: 'BaseSpectating'
SpectatingState
Value: 'Spectating'
PlayerClimbingState
Value: 'PlayerClimbing'
PlayerFlyingState
Value: 'PlayerFlying'
PlayerHelicopteringState
Value: 'PlayerHelicoptering'
PlayerSpideringState
Value: 'PlayerSpidering'
PlayerSwimmingState
Value: 'PlayerSwimming'
PlayerWaitingState
Value: 'PlayerWaiting'
PlayerWalkingState
Value: 'PlayerWalking'
WaitingForPawnState
Value: 'WaitingForPawn'
Properties
See PlayerController properties.
Functions
Exec functions
See PlayerController exec functions.
Native functions
ClientHearSound
ClientTravel
ConsoleCommand
Overrides: Actor.ConsoleCommand
CopyToClipboard
FindStairRotation
GetDefaultURL
GetEntryLevel
GetPlayerNetworkAddress
PasteFromClipboard
ResetKeyboard
SendEvent
SetViewTarget
UpdateURL
Events
ClientMessage
Destroyed
Overrides: Controller.Destroyed
InitInputSystem
NotifyLanded
Overrides: Controller.NotifyLanded
PlayerCalcView
PlayerTick
PostBeginPlay
Overrides: LicenseeController.PostBeginPlay
PreClientTravel
ReceiveLocalizedMessage
Replication
Overrides: Controller.Replication
TeamMessage
TravelPostAccept
Overrides: Actor.TravelPostAccept
Other instance functions
See PlayerController instance functions.