I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:PlayerController (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController |
- Package:
- Engine
- Known classes within PlayerController:
- AdminManager, CheatManager, PlayerInput
- Direct subclasses:
- Admin, Camera, MessagingSpectator, U2PlayerController
- This class in other games:
- U2, UE2Runtime, UT2004, UT2003, UT3, UDK
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PlayerController
PlayerControllers are used by human players to control pawns.
This is a built-in Unreal class and it shouldn't be modified. CHANGENOTE: All Changes since v739 in this class are related to the Weapon code update, except for the change in Possess(). NEW (mdf) support Licensee extensions
Constants[edit]
BaseSpectatingState[edit]
Value: 'BaseSpectating'
SpectatingState[edit]
Value: 'Spectating'
PlayerClimbingState[edit]
Value: 'PlayerClimbing'
PlayerFlyingState[edit]
Value: 'PlayerFlying'
PlayerHelicopteringState[edit]
Value: 'PlayerHelicoptering'
PlayerSpideringState[edit]
Value: 'PlayerSpidering'
PlayerSwimmingState[edit]
Value: 'PlayerSwimming'
PlayerWaitingState[edit]
Value: 'PlayerWaiting'
PlayerWalkingState[edit]
Value: 'PlayerWalking'
WaitingForPawnState[edit]
Value: 'WaitingForPawn'
Properties[edit]
See PlayerController properties.
Functions[edit]
Exec functions[edit]
See PlayerController exec functions.
Native functions[edit]
ClientHearSound[edit]
ClientTravel[edit]
ConsoleCommand[edit]
Overrides: Actor.ConsoleCommand
CopyToClipboard[edit]
FindStairRotation[edit]
GetDefaultURL[edit]
GetEntryLevel[edit]
GetPlayerNetworkAddress[edit]
PasteFromClipboard[edit]
ResetKeyboard[edit]
SendEvent[edit]
SetViewTarget[edit]
UpdateURL[edit]
Events[edit]
ClientMessage[edit]
Destroyed[edit]
Overrides: Controller.Destroyed
InitInputSystem[edit]
NotifyLanded[edit]
Overrides: Controller.NotifyLanded
PlayerCalcView[edit]
PlayerTick[edit]
PostBeginPlay[edit]
Overrides: LicenseeController.PostBeginPlay
PreClientTravel[edit]
ReceiveLocalizedMessage[edit]
Replication[edit]
Overrides: Controller.Replication
TeamMessage[edit]
TravelPostAccept[edit]
Overrides: Actor.TravelPostAccept
Other instance functions[edit]
See PlayerController instance functions.