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UE2:PlayerController instance functions (U2XMP)
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Object >> Actor >> Controller >> LicenseeController >> PlayerController (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustRadius
- 1.3 AdjustView
- 1.4 CalcBehindView
- 1.5 CalcFirstPersonView
- 1.6 CanJumpOffLadder
- 1.7 ChangeAlwaysMouseLook
- 1.8 ChangedWeapon
- 1.9 ChangeName
- 1.10 ChangeSetHand
- 1.11 ChangeStairLook
- 1.12 ChangeTeam
- 1.13 CheckBob
- 1.14 ClientAdjustGlow
- 1.15 ClientAdjustPosition
- 1.16 ClientDying
- 1.17 ClientFlash
- 1.18 ClientGotoState
- 1.19 ClientInstantFlash
- 1.20 ClientPlaySound
- 1.21 ClientReliablePlaySound
- 1.22 ClientReplicateSkins
- 1.23 ClientSendEvent
- 1.24 ClientSetBehindView
- 1.25 ClientSetFixedCamera
- 1.26 ClientSetHUD
- 1.27 ClientSetMusic
- 1.28 ClientShake
- 1.29 ClientUpdatePosition
- 1.30 ClientVoiceMessage
- 1.31 CompressAccel
- 1.32 EndZoom
- 1.33 EnterStartState
- 1.34 FixFOV
- 1.35 ForceDeathUpdate
- 1.36 GetFacingDirection
- 1.37 GetFreeMove
- 1.38 GetNGSecret
- 1.39 GetViewRotation
- 1.40 HandleMove
- 1.41 HandlePickup
- 1.42 HandleWalking
- 1.43 LongClientAdjustPosition
- 1.44 MoveAutonomous
- 1.45 NotifyStanceChange
- 1.46 OKToCheat
- 1.47 PawnDied
- 1.48 PlayBeepSound
- 1.49 PlayerMove
- 1.50 Possess
- 1.51 PossessMatinee
- 1.52 ProcessMove
- 1.53 ReplicateMove
- 1.54 Reset
- 1.55 ResetFOV
- 1.56 Restart
- 1.57 ServerMove
- 1.58 ServerRestartGame
- 1.59 ServerSetHandedness
- 1.60 ServerThrowWeapon
- 1.61 SetAutoSaveIndex
- 1.62 SetFOVAngle
- 1.63 SetHand
- 1.64 SetNGSecret
- 1.65 SetPause
- 1.66 ShakeView
- 1.67 ShortClientAdjustPosition
- 1.68 ShortServerMove
- 1.69 SpawnDefaultHUD
- 1.70 StartZoom
- 1.71 StopZoom
- 1.72 ToggleZoom
- 1.73 TurnAround
- 1.74 TurnTowardNearestEnemy
- 1.75 Typing
- 1.76 UnPossess
- 1.77 UnPossessMatinee
- 1.78 UpdateBob
- 1.79 UpdateRotation
- 1.80 VeryShortClientAdjustPosition
- 1.81 ViewFlash
- 1.82 ViewShake
- 1.83 WeaponBob
- PlayerController instance functions in other games:
- U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, properties, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AdjustAim[edit]
function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Overrides: Controller.AdjustAim
AdjustRadius[edit]
function AdjustRadius (float MaxMove)
AdjustView[edit]
function AdjustView (float DeltaTime)
Overrides: Controller.AdjustView
CalcBehindView[edit]
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
CalcFirstPersonView[edit]
function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
CanJumpOffLadder[edit]
function bool CanJumpOffLadder ()
ChangeAlwaysMouseLook[edit]
function ChangeAlwaysMouseLook (bool B)
ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
ChangeName[edit]
function ChangeName (coerce string S)
ChangeSetHand[edit]
function ChangeSetHand (string S)
ChangeStairLook[edit]
function ChangeStairLook (bool B)
ChangeTeam[edit]
function ChangeTeam (int N)
CheckBob[edit]
ClientAdjustGlow[edit]
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition[edit]
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientDying[edit]
function ClientDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
Overrides: Controller.ClientDying
ClientFlash[edit]
function ClientFlash (float scale, Object.Vector fog)
ClientGotoState[edit]
ClientInstantFlash[edit]
function ClientInstantFlash (float scale, Object.Vector fog)
ClientPlaySound[edit]
ClientReliablePlaySound[edit]
ClientReplicateSkins[edit]
function ClientReplicateSkins (Material Skin1, optional Material Skin2, optional Material Skin3, optional Material Skin4)
ClientSendEvent[edit]
final function ClientSendEvent (string Event)
ClientSetBehindView[edit]
function ClientSetBehindView (bool B)
ClientSetFixedCamera[edit]
function ClientSetFixedCamera (bool B)
ClientSetHUD[edit]
ClientSetMusic[edit]
function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientShake[edit]
ClientUpdatePosition[edit]
function ClientUpdatePosition ()
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Controller.ClientVoiceMessage
CompressAccel[edit]
EndZoom[edit]
function EndZoom ()
EnterStartState[edit]
function EnterStartState ()
FixFOV[edit]
function FixFOV ()
ForceDeathUpdate[edit]
function ForceDeathUpdate ()
GetFacingDirection[edit]
function int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
GetFreeMove[edit]
final function SavedMove GetFreeMove ()
GetNGSecret[edit]
function string GetNGSecret ()
GetViewRotation[edit]
function Object.Rotator GetViewRotation ()
Overrides: Controller.GetViewRotation
HandleMove[edit]
protected function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
HandlePickup[edit]
function HandlePickup (Pickup pick)
Overrides: Controller.HandlePickup
HandleWalking[edit]
function HandleWalking ()
LongClientAdjustPosition[edit]
function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
MoveAutonomous[edit]
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)
NotifyStanceChange[edit]
Overrides: Controller.NotifyStanceChange
OKToCheat[edit]
PawnDied[edit]
function PawnDied ()
Overrides: LicenseeController.PawnDied
PlayBeepSound[edit]
simulated function PlayBeepSound ()
PlayerMove[edit]
function PlayerMove (float DeltaTime)
Possess[edit]
function Possess (Pawn aPawn)
Overrides: LicenseeController.Possess
PossessMatinee[edit]
function PossessMatinee (Pawn P)
ProcessMove[edit]
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
ReplicateMove[edit]
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
Reset[edit]
function Reset ()
Overrides: Controller.Reset
ResetFOV[edit]
function ResetFOV ()
Restart[edit]
function Restart ()
Overrides: Controller.Restart
ServerMove[edit]
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool bJumped, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerRestartGame[edit]
function ServerRestartGame ()
ServerSetHandedness[edit]
function ServerSetHandedness (float hand)
ServerThrowWeapon[edit]
function ServerThrowWeapon ()
SetAutoSaveIndex[edit]
function SetAutoSaveIndex (int i)
SetFOVAngle[edit]
function SetFOVAngle (float newFOV)
SetHand[edit]
function SetHand ()
SetNGSecret[edit]
function SetNGSecret (string newSecret)
SetPause[edit]
ShakeView[edit]
Overrides: Controller.ShakeView
ShortClientAdjustPosition[edit]
function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ShortServerMove[edit]
function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)
SpawnDefaultHUD[edit]
function SpawnDefaultHUD ()
StartZoom[edit]
function StartZoom ()
StopZoom[edit]
function StopZoom ()
ToggleZoom[edit]
function ToggleZoom ()
TurnAround[edit]
function TurnAround ()
TurnTowardNearestEnemy[edit]
function bool TurnTowardNearestEnemy ()
Typing[edit]
function Typing (bool bTyping)
UnPossess[edit]
function UnPossess ()
UnPossessMatinee[edit]
function UnPossessMatinee ()
UpdateBob[edit]
function UpdateBob (float F)
UpdateRotation[edit]
VeryShortClientAdjustPosition[edit]
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ViewFlash[edit]
function ViewFlash (float DeltaTime)
ViewShake[edit]
function ViewShake (float DeltaTime)
WeaponBob[edit]
function Object.Vector WeaponBob (float BobDamping)
Overrides: Controller.WeaponBob