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UE2:PlayerController instance functions (U2XMP)

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U2XMP Object >> Actor >> Controller >> LicenseeController >> PlayerController (instance functions)

Contents

PlayerController instance functions in other games:
U2, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
exec functions, properties, states

Instance functions[edit]

AdjustAim[edit]

function bool AdjustAim (class<ProjectileProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)

Overrides: Controller.AdjustAim


AdjustRadius[edit]

function AdjustRadius (float MaxMove)


AdjustView[edit]

function AdjustView (float DeltaTime)

Overrides: Controller.AdjustView


CalcBehindView[edit]

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)


CalcFirstPersonView[edit]

function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


CanJumpOffLadder[edit]

function bool CanJumpOffLadder ()


ChangeAlwaysMouseLook[edit]

function ChangeAlwaysMouseLook (bool B)


ChangedWeapon[edit]

function ChangedWeapon ()

Overrides: Controller.ChangedWeapon


ChangeName[edit]

function ChangeName (coerce string S)


ChangeSetHand[edit]

function ChangeSetHand (string S)


ChangeStairLook[edit]

function ChangeStairLook (bool B)


ChangeTeam[edit]

function ChangeTeam (int N)


CheckBob[edit]

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)


ClientAdjustGlow[edit]

function ClientAdjustGlow (float scale, Object.Vector fog)


ClientAdjustPosition[edit]

function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)


ClientDying[edit]

function ClientDying (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)

Overrides: Controller.ClientDying


ClientFlash[edit]

function ClientFlash (float scale, Object.Vector fog)


ClientGotoState[edit]

function ClientGotoState (name NewState, name NewLabel)


ClientInstantFlash[edit]

function ClientInstantFlash (float scale, Object.Vector fog)


ClientPlaySound[edit]

simulated function ClientPlaySound (Sound ASound, optional bool bVolumeControl)


ClientReliablePlaySound[edit]

simulated function ClientReliablePlaySound (Sound ASound, optional bool bVolumeControl)


ClientReplicateSkins[edit]

function ClientReplicateSkins (Material Skin1, optional Material Skin2, optional Material Skin3, optional Material Skin4)


ClientSendEvent[edit]

final function ClientSendEvent (string Event)


ClientSetBehindView[edit]

function ClientSetBehindView (bool B)


ClientSetFixedCamera[edit]

function ClientSetFixedCamera (bool B)


ClientSetHUD[edit]

function ClientSetHUD (class<HUDnewHUDType, class<ScoreBoardnewScoringType)


ClientSetMusic[edit]

function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)


ClientShake[edit]

simulated private function ClientShake (float Magnitude, optional float Duration)


ClientUpdatePosition[edit]

function ClientUpdatePosition ()


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: Controller.ClientVoiceMessage


CompressAccel[edit]

function int CompressAccel (int C)


EndZoom[edit]

function EndZoom ()


EnterStartState[edit]

function EnterStartState ()


FixFOV[edit]

function FixFOV ()


ForceDeathUpdate[edit]

function ForceDeathUpdate ()


GetFacingDirection[edit]

function int GetFacingDirection ()

Overrides: Controller.GetFacingDirection


GetFreeMove[edit]

final function SavedMove GetFreeMove ()


GetNGSecret[edit]

function string GetNGSecret ()


GetViewRotation[edit]

function Object.Rotator GetViewRotation ()

Overrides: Controller.GetViewRotation


HandleMove[edit]

protected function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


HandlePickup[edit]

function HandlePickup (Pickup pick)

Overrides: Controller.HandlePickup


HandleWalking[edit]

function HandleWalking ()


LongClientAdjustPosition[edit]

function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)


MoveAutonomous[edit]

final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)


NotifyStanceChange[edit]

function NotifyStanceChange (byte NewStance, float HeightAdjust)

Overrides: Controller.NotifyStanceChange


OKToCheat[edit]

function bool OKToCheat (optional bool bQuiet)


PawnDied[edit]

function PawnDied ()

Overrides: LicenseeController.PawnDied


PlayBeepSound[edit]

simulated function PlayBeepSound ()


PlayerMove[edit]

function PlayerMove (float DeltaTime)


Possess[edit]

function Possess (Pawn aPawn)

Overrides: LicenseeController.Possess


PossessMatinee[edit]

function PossessMatinee (Pawn P)


ProcessMove[edit]

function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


ReplicateMove[edit]

function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


Reset[edit]

function Reset ()

Overrides: Controller.Reset


ResetFOV[edit]

function ResetFOV ()


Restart[edit]

function Restart ()

Overrides: Controller.Restart


ServerMove[edit]

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool bJumped, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)


ServerRestartGame[edit]

function ServerRestartGame ()


ServerSetHandedness[edit]

function ServerSetHandedness (float hand)


ServerThrowWeapon[edit]

function ServerThrowWeapon ()


SetAutoSaveIndex[edit]

function SetAutoSaveIndex (int i)


SetFOVAngle[edit]

function SetFOVAngle (float newFOV)


SetHand[edit]

function SetHand ()


SetNGSecret[edit]

function SetNGSecret (string newSecret)


SetPause[edit]

function bool SetPause (bool bPause, optional int Key)


ShakeView[edit]

simulated function ShakeView (float Magnitude, optional float Duration)

Overrides: Controller.ShakeView


ShortClientAdjustPosition[edit]

function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)


ShortServerMove[edit]

function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)


SpawnDefaultHUD[edit]

function SpawnDefaultHUD ()


StartZoom[edit]

function StartZoom ()


StopZoom[edit]

function StopZoom ()


ToggleZoom[edit]

function ToggleZoom ()


TurnAround[edit]

function TurnAround ()


TurnTowardNearestEnemy[edit]

function bool TurnTowardNearestEnemy ()


Typing[edit]

function Typing (bool bTyping)


UnPossess[edit]

function UnPossess ()


UnPossessMatinee[edit]

function UnPossessMatinee ()


UpdateBob[edit]

function UpdateBob (float F)


UpdateRotation[edit]

function UpdateRotation (float DeltaTime, float maxPitch)


VeryShortClientAdjustPosition[edit]

function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)


ViewFlash[edit]

function ViewFlash (float DeltaTime)


ViewShake[edit]

function ViewShake (float DeltaTime)


WeaponBob[edit]

function Object.Vector WeaponBob (float BobDamping)

Overrides: Controller.WeaponBob