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UE2:PlayerController instance functions (UT2003)
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Object >> Actor >> Controller >> PlayerController (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddCheats
- 1.2 AdjustAim
- 1.3 AdjustView
- 1.4 AdminCommand
- 1.5 AdminReply
- 1.6 AllowVoiceMessage
- 1.7 AskForPawn
- 1.8 BlendRot
- 1.9 CalcBehindView
- 1.10 CalcFirstPersonView
- 1.11 CanRestartPlayer
- 1.12 ChangeAlwaysMouseLook
- 1.13 ChangedWeapon
- 1.14 ChangeName
- 1.15 ChangeStairLook
- 1.16 CheckShake
- 1.17 CleanOutSavedMoves
- 1.18 ClearDoubleClick
- 1.19 ClientAdjustGlow
- 1.20 ClientAdjustPosition
- 1.21 ClientCapBandwidth
- 1.22 ClientChangeVoiceChatter
- 1.23 ClientDamageShake
- 1.24 ClientFlash
- 1.25 ClientGotoState
- 1.26 ClientLeaveVoiceChat
- 1.27 ClientPlayForceFeedback
- 1.28 ClientPlaySound
- 1.29 ClientReliablePlaySound
- 1.30 ClientRestart
- 1.31 ClientSetBehindView
- 1.32 ClientSetClassicView
- 1.33 ClientSetFixedCamera
- 1.34 ClientSetHUD
- 1.35 ClientSetInitialMusic
- 1.36 ClientSetMusic
- 1.37 ClientSetWeaponViewShake
- 1.38 ClientStopForceFeedback
- 1.39 ClientUpdateFlagHolder
- 1.40 ClientUpdatePosition
- 1.41 ClientVoiceMessage
- 1.42 CompressAccel
- 1.43 CustomizeAnnouncer
- 1.44 damageAttitudeTo
- 1.45 DamageShake
- 1.46 DemoClientSetHUD
- 1.47 DodgingIsEnabled
- 1.48 EndZoom
- 1.49 EnterStartState
- 1.50 FixFOV
- 1.51 ForceDeathUpdate
- 1.52 GetFacingDirection
- 1.53 GetFreeMove
- 1.54 GetViewRotation
- 1.55 GivePawn
- 1.56 HandlePickup
- 1.57 HandleWalking
- 1.58 IsDead
- 1.59 IsSpectating
- 1.60 LimitPitch
- 1.61 LoadPlayers
- 1.62 LongClientAdjustPosition
- 1.63 MakeAdmin
- 1.64 MoveAutonomous
- 1.65 PawnDied
- 1.66 PendingStasis
- 1.67 PlayAnnouncement
- 1.68 PlayBeepSound
- 1.69 PlayerMove
- 1.70 Possess
- 1.71 ProcessDrive
- 1.72 ProcessMove
- 1.73 ReplicateMove
- 1.74 ReportAdmin
- 1.75 Reset
- 1.76 ResetFOV
- 1.77 Restart
- 1.78 RocketServerMove
- 1.79 ServerDrive
- 1.80 ServerGivePawn
- 1.81 ServerMove
- 1.82 ServerRestartGame
- 1.83 ServerSetAutoTaunt
- 1.84 ServerSetClientDemo
- 1.85 ServerSetHandedness
- 1.86 ServerSpectateSpeed
- 1.87 ServerThrowWeapon
- 1.88 ServerUpdatePing
- 1.89 ServerUse
- 1.90 ServerVerifyViewTarget
- 1.91 ServerViewNextPlayer
- 1.92 ServerViewSelf
- 1.93 SetDodging
- 1.94 SetFOV
- 1.95 SetFOVAngle
- 1.96 SetHand
- 1.97 SetPause
- 1.98 ShakeView
- 1.99 ShortClientAdjustPosition
- 1.100 ShortServerMove
- 1.101 SpawnDefaultHUD
- 1.102 StartZoom
- 1.103 StopForceFeedback
- 1.104 StopZoom
- 1.105 ToggleZoom
- 1.106 TurnAround
- 1.107 TurnTowardNearestEnemy
- 1.108 Typing
- 1.109 UnPossess
- 1.110 UpdateFlashComponent
- 1.111 UpdateRotation
- 1.112 UpdateShakeRotComponent
- 1.113 VeryShortClientAdjustPosition
- 1.114 ViewFlash
- 1.115 ViewNextBot
- 1.116 ViewShake
- 1.117 WeaponShakeView
- PlayerController instance functions in other games:
- U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddCheats[edit]
function AddCheats ()
AdjustAim[edit]
function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)
Overrides: Controller.AdjustAim
AdjustView[edit]
function AdjustView (float DeltaTime)
Overrides: Controller.AdjustView
AdminCommand[edit]
function AdminCommand (string CommandLine)
AdminReply[edit]
function AdminReply (string Reply)
AllowVoiceMessage[edit]
Overrides: Controller.AllowVoiceMessage
AskForPawn[edit]
function AskForPawn ()
BlendRot[edit]
CalcBehindView[edit]
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
CalcFirstPersonView[edit]
function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
CanRestartPlayer[edit]
function bool CanRestartPlayer ()
ChangeAlwaysMouseLook[edit]
function ChangeAlwaysMouseLook (bool B)
ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
ChangeName[edit]
function ChangeName (coerce string S)
ChangeStairLook[edit]
function ChangeStairLook (bool B)
CheckShake[edit]
function CheckShake (out float MaxOffset, out float Offset, out float Rate, out float Time, float dt)
CleanOutSavedMoves[edit]
function CleanOutSavedMoves ()
ClearDoubleClick[edit]
function ClearDoubleClick ()
ClientAdjustGlow[edit]
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition[edit]
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientCapBandwidth[edit]
function ClientCapBandwidth (int Cap)
ClientChangeVoiceChatter[edit]
ClientDamageShake[edit]
private function ClientDamageShake (int damage)
ClientFlash[edit]
function ClientFlash (float scale, Object.Vector fog)
ClientGotoState[edit]
ClientLeaveVoiceChat[edit]
simulated function ClientLeaveVoiceChat ()
ClientPlayForceFeedback[edit]
simulated function ClientPlayForceFeedback (string EffectName)
ClientPlaySound[edit]
simulated function ClientPlaySound (Sound ASound, optional bool bVolumeControl, optional float inAtten, optional Actor.ESoundSlot slot)
ClientReliablePlaySound[edit]
ClientRestart[edit]
function ClientRestart ()
ClientSetBehindView[edit]
function ClientSetBehindView (bool B)
ClientSetClassicView[edit]
function ClientSetClassicView ()
ClientSetFixedCamera[edit]
function ClientSetFixedCamera (bool B)
ClientSetHUD[edit]
ClientSetInitialMusic[edit]
function ClientSetInitialMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientSetMusic[edit]
function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientSetWeaponViewShake[edit]
function ClientSetWeaponViewShake (bool B)
ClientStopForceFeedback[edit]
function ClientStopForceFeedback (optional string EffectName)
ClientUpdateFlagHolder[edit]
simulated function ClientUpdateFlagHolder (PlayerReplicationInfo PRI, int i)
ClientUpdatePosition[edit]
function ClientUpdatePosition ()
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Controller.ClientVoiceMessage
CompressAccel[edit]
CustomizeAnnouncer[edit]
damageAttitudeTo[edit]
Overrides: Controller.damageAttitudeTo
DamageShake[edit]
function DamageShake (int damage)
Overrides: Controller.DamageShake
DemoClientSetHUD[edit]
DodgingIsEnabled[edit]
simulated function bool DodgingIsEnabled ()
EndZoom[edit]
function EndZoom ()
EnterStartState[edit]
function EnterStartState ()
FixFOV[edit]
function FixFOV ()
ForceDeathUpdate[edit]
function ForceDeathUpdate ()
GetFacingDirection[edit]
function int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
GetFreeMove[edit]
final function SavedMove GetFreeMove ()
GetViewRotation[edit]
function Object.Rotator GetViewRotation ()
Overrides: Controller.GetViewRotation
GivePawn[edit]
function GivePawn (Pawn NewPawn)
HandlePickup[edit]
function HandlePickup (Pickup pick)
Overrides: Controller.HandlePickup
HandleWalking[edit]
function HandleWalking ()
IsDead[edit]
function bool IsDead ()
IsSpectating[edit]
function bool IsSpectating ()
LimitPitch[edit]
LoadPlayers[edit]
function LoadPlayers ()
LongClientAdjustPosition[edit]
function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
MakeAdmin[edit]
function MakeAdmin ()
MoveAutonomous[edit]
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)
PawnDied[edit]
function PawnDied (Pawn P)
Overrides: Controller.PawnDied
PendingStasis[edit]
function PendingStasis ()
Overrides: Controller.PendingStasis
PlayAnnouncement[edit]
PlayBeepSound[edit]
simulated function PlayBeepSound ()
PlayerMove[edit]
function PlayerMove (float DeltaTime)
Possess[edit]
function Possess (Pawn aPawn)
Overrides: Controller.Possess
ProcessDrive[edit]
ProcessMove[edit]
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
ReplicateMove[edit]
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
ReportAdmin[edit]
function ReportAdmin ()
Reset[edit]
function Reset ()
Overrides: Controller.Reset
ResetFOV[edit]
function ResetFOV ()
Restart[edit]
function Restart ()
Overrides: Controller.Restart
RocketServerMove[edit]
function RocketServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, byte ClientRoll, int View)
ServerDrive[edit]
ServerGivePawn[edit]
function ServerGivePawn ()
Overrides: Controller.ServerGivePawn
ServerMove[edit]
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerRestartGame[edit]
function ServerRestartGame ()
ServerSetAutoTaunt[edit]
function ServerSetAutoTaunt (bool Value)
ServerSetClientDemo[edit]
function ServerSetClientDemo ()
ServerSetHandedness[edit]
function ServerSetHandedness (float hand)
ServerSpectateSpeed[edit]
function ServerSpectateSpeed (float F)
ServerThrowWeapon[edit]
function ServerThrowWeapon ()
ServerUpdatePing[edit]
function ServerUpdatePing (int NewPing)
ServerUse[edit]
function ServerUse ()
ServerVerifyViewTarget[edit]
function ServerVerifyViewTarget ()
ServerViewNextPlayer[edit]
function ServerViewNextPlayer ()
ServerViewSelf[edit]
function ServerViewSelf ()
SetDodging[edit]
simulated function SetDodging (bool Enabled)
SetFOV[edit]
function SetFOV (float NewFOV)
SetFOVAngle[edit]
function SetFOVAngle (float newFOV)
SetHand[edit]
function SetHand (int IntValue)
SetPause[edit]
ShakeView[edit]
function ShakeView (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)
Overrides: Controller.ShakeView
ShortClientAdjustPosition[edit]
function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ShortServerMove[edit]
function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)
SpawnDefaultHUD[edit]
function SpawnDefaultHUD ()
StartZoom[edit]
function StartZoom ()
StopForceFeedback[edit]
simulated function StopForceFeedback (optional string EffectName)
StopZoom[edit]
function StopZoom ()
ToggleZoom[edit]
function ToggleZoom ()
TurnAround[edit]
function TurnAround ()
TurnTowardNearestEnemy[edit]
function bool TurnTowardNearestEnemy ()
Typing[edit]
function Typing (bool bTyping)
UnPossess[edit]
function UnPossess ()
UpdateFlashComponent[edit]
UpdateRotation[edit]
UpdateShakeRotComponent[edit]
function UpdateShakeRotComponent (out float max, out int current, out float rate, out float time, float dt)
VeryShortClientAdjustPosition[edit]
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ViewFlash[edit]
function ViewFlash (float DeltaTime)
ViewNextBot[edit]
function ViewNextBot ()
ViewShake[edit]
function ViewShake (float DeltaTime)
WeaponShakeView[edit]
function WeaponShakeView (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)