My program doesn't have bugs. It just develops random features.
UE2:Hud (UT2003)
Contents
- 1 Properties
- 1.1 Property group 'Hud'
- 1.1.1 bCrosshairShow
- 1.1.2 bHideHUD
- 1.1.3 bMessageBeep
- 1.1.4 bShowBadConnectionAlert
- 1.1.5 bShowDebugInfo
- 1.1.6 bShowPersonalInfo
- 1.1.7 bShowPoints
- 1.1.8 bShowPortrait
- 1.1.9 bShowScoreBoard
- 1.1.10 bShowVoteMenu
- 1.1.11 bShowWeaponBar
- 1.1.12 bShowWeaponInfo
- 1.1.13 ConsoleColor
- 1.1.14 ConsoleMessagePosX
- 1.1.15 ConsoleMessagePosY
- 1.1.16 CrossHairColor
- 1.1.17 CrosshairOpacity
- 1.1.18 CrosshairScale
- 1.1.19 CrosshairStyle
- 1.1.20 HudCanvasScale
- 1.1.21 HudOpacity
- 1.1.22 HudScale
- 1.1.23 LocalStatsScreen
- 1.1.24 MOTDColor
- 1.1.25 OverrideConsoleFont
- 1.1.26 OverrideConsoleFontName
- 1.1.27 PawnOwner
- 1.1.28 PawnOwnerPRI
- 1.1.29 PlayerConsole
- 1.1.30 PlayerOwner
- 1.1.31 ProgressFadeTime
- 1.1.32 ProgressFontFont
- 1.1.33 ProgressFontName
- 1.1.34 ScoreBoard
- 1.1.35 VoteMenu
- 1.2 Internal variables
- 1.2.1 bBuiltMOTD
- 1.2.2 BlueColor
- 1.2.3 bNoEnemyNames
- 1.2.4 bShowLocalStats
- 1.2.5 ConsoleFontSize
- 1.2.6 ConsoleMessageCount
- 1.2.7 CyanColor
- 1.2.8 FontArrayFonts
- 1.2.9 FontArrayNames
- 1.2.10 FontScreenWidthMedium
- 1.2.11 FontScreenWidthSmall
- 1.2.12 GoldColor
- 1.2.13 GrayColor
- 1.2.14 GreenColor
- 1.2.15 MessageFontOffset
- 1.2.16 MOTD
- 1.2.17 MOTDState
- 1.2.18 PurpleColor
- 1.2.19 RedColor
- 1.2.20 ResScaleX
- 1.2.21 ResScaleY
- 1.2.22 TextMessages
- 1.2.23 TurqColor
- 1.2.24 WhiteColor
- 1.3 Default values
- 1.1 Property group 'Hud'
- 2 Structs
- 3 Functions
- 3.1 Static functions
- 3.2 Exec functions
- 3.3 Native functions
- 3.4 Events
- 3.5 Other instance functions
- 3.5.1 AddTextMessage
- 3.5.2 BuildMOTD
- 3.5.3 CheckCountdown
- 3.5.4 CreateKeyMenus
- 3.5.5 DisplayBadConnectionAlert
- 3.5.6 DisplayMessages
- 3.5.7 DisplayPortrait
- 3.5.8 DisplayProgressMessages
- 3.5.9 DrawCrosshair
- 3.5.10 DrawHud
- 3.5.11 DrawInstructionGfx
- 3.5.12 DrawLevelAction
- 3.5.13 DrawRoute
- 3.5.14 DrawSpectatingHud
- 3.5.15 DrawTargeting
- 3.5.16 DrawTypingPrompt
- 3.5.17 GetFontSizeIndex
- 3.5.18 GetLocalStatsScreen
- 3.5.19 LinkActors
- 3.5.20 LoadFont
- 3.5.21 LoadProgressFont
- 3.5.22 LocalizedMessage
- 3.5.23 Message
- 3.5.24 Reset
- 3.5.25 SetCropping
- 3.5.26 SetInstructionKeyText
- 3.5.27 SetInstructionText
- 3.5.28 SetScoreBoardClass
- 3.5.29 SetTargeting
- Package:
- Engine
- Direct subclasses:
- CinematicHud, HudBase
- This class in other games:
- UT2004
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Properties[edit]
Property group 'Hud'[edit]
bCrosshairShow[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bHideHUD[edit]
Type: bool
Modifiers: globalconfig
bMessageBeep[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bShowBadConnectionAlert[edit]
Type: bool
Display indication of bad connection
bShowDebugInfo[edit]
Type: bool
if true, show properties of current ViewTarget
bShowPersonalInfo[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bShowPoints[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bShowPortrait[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bShowScoreBoard[edit]
Type: bool
Display current score-board instead of Hud elements
bShowVoteMenu[edit]
Type: bool
bShowWeaponBar[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bShowWeaponInfo[edit]
Type: bool
Modifiers: globalconfig
Default value: True
ConsoleColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 253 |
G | 216 |
R | 153 |
ConsoleMessagePosX[edit]
Type: float
ConsoleMessagePosY[edit]
Type: float
DP_LowerLeft
Default value: 1.0
CrossHairColor[edit]
Type: Object.Color
Modifiers: globalconfig
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
CrosshairOpacity[edit]
Type: float
Modifiers: globalconfig
Default value: 1.0
CrosshairScale[edit]
Type: float
Modifiers: globalconfig
Default value: 1.0
CrosshairStyle[edit]
Type: int
Modifiers: globalconfig
HudCanvasScale[edit]
Type: float
Modifiers: globalconfig
Specifies amount of screen-space to use (for TV's).
Default value: 0.95
HudOpacity[edit]
Type: float
Modifiers: globalconfig
make everything transparent
Default value: 255.0
HudScale[edit]
Type: float
Modifiers: globalconfig
Global Scale for all widgets
Default value: 1.0
LocalStatsScreen[edit]
Type: ScoreBoard
MOTDColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
OverrideConsoleFont[edit]
Type: Font
OverrideConsoleFontName[edit]
Type: string
Modifiers: localized
PawnOwner[edit]
Type: Pawn
PawnOwnerPRI[edit]
Type: PlayerReplicationInfo
PlayerConsole[edit]
Type: Console
PlayerOwner[edit]
Type: PlayerController
ProgressFadeTime[edit]
Type: float
Default value: 1.0
ProgressFontFont[edit]
Type: Font
ProgressFontName[edit]
Type: string
Modifiers: localized
Default value: "UT2003Fonts.FontEurostile12"
ScoreBoard[edit]
Type: ScoreBoard
VoteMenu[edit]
Type: Actor
hook for mod authors
Internal variables[edit]
bBuiltMOTD[edit]
Type: bool
Set to true when the MOTD has been set
BlueColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 0 |
bNoEnemyNames[edit]
Type: bool
Modifiers: globalconfig
bShowLocalStats[edit]
Type: bool
ConsoleFontSize[edit]
Type: int
Modifiers: globalconfig
Default value: 5
ConsoleMessageCount[edit]
Type: int
Modifiers: globalconfig
Default value: 4
CyanColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 0 |
FontArrayFonts[edit]
Type: Font
Array size: 9
FontArrayNames[edit]
Type: string
Array size: 9
Modifiers: localized
Default value, index 0: "Engine.DefaultFont"
Default value, index 1: "Engine.DefaultFont"
Default value, index 2: "Engine.DefaultFont"
Default value, index 3: "Engine.DefaultFont"
Default value, index 4: "Engine.DefaultFont"
Default value, index 5: "Engine.DefaultFont"
Default value, index 6: "Engine.DefaultFont"
Default value, index 7: "Engine.DefaultFont"
Default value, index 8: "Engine.DefaultFont"
FontScreenWidthMedium[edit]
Type: int
Array size: 9
FontScreenWidthSmall[edit]
Type: int
Array size: 9
GoldColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
GrayColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 200 |
R | 200 |
GreenColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 0 |
MessageFontOffset[edit]
Type: int
Modifiers: globalconfig
MOTD[edit]
Type: string
Array size: 4
Holds the expanded MOTD Lines
MOTDState[edit]
Type: int
PurpleColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 255 |
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
ResScaleX[edit]
Type: float
Modifiers: transient
ResScaleY[edit]
Type: float
Modifiers: transient
TextMessages[edit]
Type: ConsoleMessage
Array size: 8
TurqColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 128 |
R | 0 |
WhiteColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default values[edit]
Property | Value |
---|---|
bHidden | True |
RemoteRole | ROLE_None |
Structs[edit]
ConsoleMessage[edit]
- string Text
- Object.Color TextColor
- float MessageLife
- PlayerReplicationInfo PRI
Functions[edit]
Static functions[edit]
GetConsoleFont[edit]
GetMediumFontFor[edit]
LargerFontThan[edit]
LoadFontStatic[edit]
Exec functions[edit]
GrowHUD[edit]
NextStats[edit]
ShowDebug[edit]
ShowHud[edit]
ShowScores[edit]
ShowStats[edit]
ShrinkHUD[edit]
Native functions[edit]
Draw3DLine[edit]
Events[edit]
ConnectFailure[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostRender[edit]
WorldSpaceOverlays[edit]
Other instance functions[edit]
AddTextMessage[edit]
BuildMOTD[edit]
CheckCountdown[edit]
CreateKeyMenus[edit]
DisplayBadConnectionAlert[edit]
DisplayMessages[edit]
DisplayPortrait[edit]
DisplayProgressMessages[edit]
DrawCrosshair[edit]
DrawHud[edit]
DrawInstructionGfx[edit]
DrawLevelAction[edit]
DrawRoute[edit]
DrawSpectatingHud[edit]
DrawTargeting[edit]
DrawTypingPrompt[edit]
GetFontSizeIndex[edit]
GetLocalStatsScreen[edit]
LinkActors[edit]
LoadFont[edit]
LoadProgressFont[edit]
LocalizedMessage[edit]
Message[edit]
Reset[edit]
Overrides: Actor.Reset