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UE2:CinematicHud (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealGame
- This class in other games:
- UT2004
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Class: UnrealGame.CinematicHud Parent: Engine.HUD
This is the hud used for Cinematic sequences
Properties[edit]
bHideScope[edit]
Type: bool
Default value: True
bInitialized[edit]
Type: bool
Delta[edit]
Type: float
Scale[edit]
Type: float
SubTitle[edit]
Type: string
SubTitleKillTime[edit]
Type: float
xOffsets[edit]
Type: float
Array size: 2
xRates[edit]
Type: float
Array size: 2
yOffsets[edit]
Type: float
Array size: 2
yRates[edit]
Type: float
Array size: 2
Default values[edit]
Property | Value |
---|---|
FontArrayNames[0] | "UT2003Fonts.jFontLarge1024x768" |
FontArrayNames[1] | "UT2003Fonts.jFontLarge800x600" |
FontArrayNames[2] | "UT2003Fonts.jFontLarge" |
FontArrayNames[3] | "UT2003Fonts.jFontMedium1024x768" |
FontArrayNames[4] | "UT2003Fonts.jFontMedium800x600" |
FontArrayNames[5] | "UT2003Fonts.jFontMedium" |
FontArrayNames[6] | "UT2003Fonts.jFontSmall" |
FontArrayNames[7] | "UT2003Fonts.jFontSmallText800x600" |
FontArrayNames[8] | "UT2003Fonts.FontSmallText" |
Functions[edit]
Events[edit]
PostRender[edit]
simulated event PostRender (Canvas Canvas)
Overrides: Hud.PostRender
Other instance functions[edit]
DrawHUD[edit]
simulated function DrawHUD (Canvas Canvas)
Overrides: Hud.DrawHud
Initialize[edit]
simulated function Initialize (Canvas Canvas)
LocalizedMessage[edit]
simulated function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
Overrides: Hud.LocalizedMessage