I'm a doctor, not a mechanic

UE2:CinematicHud (UT2004)

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UT2004 Object >> Actor >> Hud >> CinematicHud
Package: 
UnrealGame
This class in other games:
UT2003

Class: UnrealGame.CinematicHud Parent: Engine.HUD

This is the hud used for Cinematic sequences

Properties[edit]

bHideScope[edit]

Type: bool


Default value: True

bInitialized[edit]

Type: bool


Delta[edit]

Type: float


Scale[edit]

Type: float


SubTitle[edit]

Type: string


SubTitleKillTime[edit]

Type: float


xOffsets[edit]

Type: float

Array size: 2


xRates[edit]

Type: float

Array size: 2


yOffsets[edit]

Type: float

Array size: 2


yRates[edit]

Type: float

Array size: 2


Default values[edit]

Property Value
FontArrayNames[0] "UT2003Fonts.jFontLarge1024x768"
FontArrayNames[1] "UT2003Fonts.jFontLarge800x600"
FontArrayNames[2] "UT2003Fonts.jFontLarge"
FontArrayNames[3] "UT2003Fonts.jFontMedium1024x768"
FontArrayNames[4] "UT2003Fonts.jFontMedium800x600"
FontArrayNames[5] "UT2003Fonts.jFontMedium"
FontArrayNames[6] "UT2003Fonts.jFontSmall"
FontArrayNames[7] "UT2003Fonts.jFontSmallText800x600"
FontArrayNames[8] "UT2003Fonts.FontSmallText"

Functions[edit]

Events[edit]

PostRender[edit]

simulated event PostRender (Canvas Canvas)

Overrides: Hud.PostRender


Other instance functions[edit]

DrawHUD[edit]

simulated function DrawHUD (Canvas Canvas)

Overrides: Hud.DrawHud


Initialize[edit]

simulated function Initialize (Canvas Canvas)


LocalizedMessage[edit]

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)

Overrides: Hud.LocalizedMessage