My program doesn't have bugs. It just develops random features.

UE2:Hud instance functions (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Hud (instance functions)

;Other member categories for this class::properties

Instance functions[edit]

AddHudOverlay[edit]

simulated function AddHudOverlay (HudOverlay Overlay)


AddTextMessage[edit]

function AddTextMessage (string M, class<LocalMessageMessageClass, PlayerReplicationInfo PRI)


BuildMOTD[edit]

simulated function BuildMOTD ()


CanvasDrawActors[edit]

function CanvasDrawActors (Canvas C, bool bClearedZBuffer)


CheckCountdown[edit]

function CheckCountdown (GameReplicationInfo GRI)


CreateKeyMenus[edit]

simulated function CreateKeyMenus ()


DisplayBadConnectionAlert[edit]

function DisplayBadConnectionAlert (Canvas C)


DisplayHit[edit]

function DisplayHit (Object.Vector HitDir, int Damage, class<DamageTypedamageType)


DisplayMessages[edit]

function DisplayMessages (Canvas C)


DisplayPortrait[edit]

function DisplayPortrait (PlayerReplicationInfo PRI)


DisplayProgressMessages[edit]

simulated function DisplayProgressMessages (Canvas C)


DrawCinematicHUD[edit]

simulated function DrawCinematicHUD (Canvas C)


DrawCrosshair[edit]

simulated function DrawCrosshair (Canvas C)


DrawCustomBeacon[edit]

function DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY)


DrawHud[edit]

function DrawHud (Canvas C)


DrawInstructionGfx[edit]

simulated function DrawInstructionGfx (Canvas C)


DrawLevelAction[edit]

function bool DrawLevelAction (Canvas C)


DrawRoute[edit]

simulated function DrawRoute ()


DrawSpectatingHud[edit]

function DrawSpectatingHud (Canvas C)


DrawTargeting[edit]

simulated function DrawTargeting (Canvas C)


DrawTypingPrompt[edit]

simulated function DrawTypingPrompt (Canvas C, string Text, optional int Pos)


FadeZoom[edit]

function FadeZoom ()


GetFontSizeIndex[edit]

function Font GetFontSizeIndex (Canvas C, int FontSize)


GetLocalStatsScreen[edit]

function GetLocalStatsScreen ()


GetMediumFont[edit]

function Font GetMediumFont (float Size)


IsInCinematic[edit]

function bool IsInCinematic ()


LinkActors[edit]

simulated function LinkActors ()


LoadFont[edit]

simulated function Font LoadFont (int i)


LoadProgressFont[edit]

simulated function Font LoadProgressFont ()


LocalizedMessage[edit]

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)


Message[edit]

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)


RemoveHudOverlay[edit]

simulated function RemoveHudOverlay (HudOverlay Overlay)


Reset[edit]

function Reset ()

Overrides: Actor.Reset


SetCropping[edit]

simulated function SetCropping (bool Active)


SetInstructionKeyText[edit]

simulated function SetInstructionKeyText (string text)


SetInstructionText[edit]

simulated function SetInstructionText (string text)


SetScoreBoardClass[edit]

simulated function SetScoreBoardClass (class<ScoreBoardScoreBoardClass)


SetTargeting[edit]

simulated function SetTargeting (bool bShow, optional Object.Vector TargetLocation, optional float Size)