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UE2:PlayerController (UT2003)
Object >> Actor >> Controller >> PlayerController |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Exec functions
- 3.2 Native functions
- 3.2.1 ClientHearSound
- 3.2.2 ClientTravel
- 3.2.3 ClientValidate
- 3.2.4 ServerValidationResponse
- 3.2.5 ChangeVoiceChatter
- 3.2.6 ConsoleCommand
- 3.2.7 CopyToClipboard
- 3.2.8 FindStairRotation
- 3.2.9 GetDefaultURL
- 3.2.10 GetEntryLevel
- 3.2.11 GetPlayerIDHash
- 3.2.12 GetPlayerNetworkAddress
- 3.2.13 GetServerNetworkAddress
- 3.2.14 LeaveVoiceChat
- 3.2.15 PasteFromClipboard
- 3.2.16 ResetKeyboard
- 3.2.17 SetNetSpeed
- 3.2.18 SetViewTarget
- 3.3 Events
- 3.3.1 AddCameraEffect
- 3.3.2 ClientCloseMenu
- 3.3.3 ClientMessage
- 3.3.4 ClientOpenMenu
- 3.3.5 ClientReplaceMenu
- 3.3.6 ClientSetViewTarget
- 3.3.7 Destroyed
- 3.3.8 InitInputSystem
- 3.3.9 NotifyLanded
- 3.3.10 PlayerCalcView
- 3.3.11 PlayerTick
- 3.3.12 PostBeginPlay
- 3.3.13 PreClientTravel
- 3.3.14 ProgressCommand
- 3.3.15 ReceiveLocalizedMessage
- 3.3.16 RemoveCameraEffect
- 3.3.17 ServerChangeVoiceChatter
- 3.3.18 ServerGetVoiceChatters
- 3.3.19 StartClientDemoRec
- 3.3.20 TeamMessage
- 3.3.21 TravelPostAccept
- 3.4 Other instance functions
- 4 States
- Package:
- Engine
- Known classes within PlayerController:
- Admin, AdminBase, AdminIni, CheatManager, PlayerInput, XBoxPlayerInput
- Direct subclasses:
- UnrealPlayer, Camera, MessagingSpectator
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2004, UT3, UDK
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PlayerController
PlayerControllers are used by human players to control pawns.
This is a built-in Unreal class and it shouldn't be modified. for the change in Possess().
Properties[edit]
Property group 'ForceFeedback'[edit]
bEnableDamageForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bEnableGUIForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bEnablePickupForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bEnableWeaponForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bForceFeedbackSupported[edit]
Type: bool
true if a device is detected
Default value: True
Property group 'TeamBeacon'[edit]
LinkBeaconTexture[edit]
Type: Texture
TeamBeaconCustomColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
TeamBeaconMaxDist[edit]
Type: float
Default value: 5000.0
TeamBeaconPlayerInfoMaxDist[edit]
Type: float
Default value: 1200.0
TeamBeaconTeamColors[edit]
Type: Object.Color
Array size: 2
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 180 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 80 |
R | 80 |
TeamBeaconTexture[edit]
Type: Texture
Internal variables[edit]
See PlayerController internal variables.
Default values[edit]
Property | Value |
---|---|
bCanDoSpecial | True |
bCanOpenDoors | True |
bIsPlayer | True |
bTravel | True |
FovAngle | 85.0 |
Handedness | 1.0 |
NetPriority | 3.0 |
Structs[edit]
PlayerNameInfo[edit]
- string mInfo
- Object.Color mColor
- float mXPos
- float mYPos
Functions[edit]
Exec functions[edit]
See PlayerController exec functions.
Native functions[edit]
ClientHearSound[edit]
ClientTravel[edit]
ClientValidate[edit]
ServerValidationResponse[edit]
ChangeVoiceChatter[edit]
ConsoleCommand[edit]
Overrides: Actor.ConsoleCommand
CopyToClipboard[edit]
FindStairRotation[edit]
GetDefaultURL[edit]
GetEntryLevel[edit]
GetPlayerIDHash[edit]
GetPlayerNetworkAddress[edit]
GetServerNetworkAddress[edit]
LeaveVoiceChat[edit]
PasteFromClipboard[edit]
ResetKeyboard[edit]
SetNetSpeed[edit]
SetViewTarget[edit]
Events[edit]
AddCameraEffect[edit]
ClientCloseMenu[edit]
ClientMessage[edit]
ClientOpenMenu[edit]
ClientReplaceMenu[edit]
ClientSetViewTarget[edit]
Destroyed[edit]
Overrides: Controller.Destroyed
InitInputSystem[edit]
NotifyLanded[edit]
Overrides: Controller.NotifyLanded
PlayerCalcView[edit]
PlayerTick[edit]
PostBeginPlay[edit]
Overrides: Controller.PostBeginPlay
PreClientTravel[edit]
ProgressCommand[edit]
ReceiveLocalizedMessage[edit]
RemoveCameraEffect[edit]
ServerChangeVoiceChatter[edit]
ServerGetVoiceChatters[edit]
StartClientDemoRec[edit]
TeamMessage[edit]
TravelPostAccept[edit]
Overrides: Actor.TravelPostAccept
Other instance functions[edit]
See PlayerController instance functions.