Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UnrealPlayer (UT2003)
Object >> Actor >> Controller >> PlayerController >> UnrealPlayer |
Contents
- 1 Properties
- 2 Functions
- 2.1 Exec functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AutoTaunt
- 2.3.2 AwardAdrenaline
- 2.3.3 ClientDelayedAnnouncement
- 2.3.4 ClientPlayTakeHit
- 2.3.5 ClientSendCombos
- 2.3.6 ClientSendMultiKills
- 2.3.7 ClientSendSprees
- 2.3.8 ClientSendStats
- 2.3.9 ClientSendWeapon
- 2.3.10 CustomizeAnnouncer
- 2.3.11 DontReuseTaunt
- 2.3.12 GetMessageIndex
- 2.3.13 LogMultiKills
- 2.3.14 NotifyTakeHit
- 2.3.15 PlayStartupMessage
- 2.3.16 PlayWinMessage
- 2.3.17 Possess
- 2.3.18 PreloadCustomAnnouncer
- 2.3.19 ServerChangeLoadout
- 2.3.20 ServerDropFlag
- 2.3.21 ServerGetNextWeaponStats
- 2.3.22 ServerShowPathToBase
- 2.3.23 ServerSpectate
- 2.3.24 ServerTaunt
- 2.3.25 ServerUpdateStatArrays
- 2.3.26 ServerUpdateStats
- 2.3.27 SoakPause
- 3 States
- Package:
- UnrealGame
- Direct subclasses:
- CinematicPlayer, DemoRecSpectator, XPlayer
- This class in other games:
- UT2004
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UnrealPlayer.
Properties[edit]
Property group 'UnrealPlayer'[edit]
LastKillTime[edit]
Type: float
MultiKillLevel[edit]
Type: int
Internal variables[edit]
bDisplayLoser[edit]
Type: bool
bDisplayWinner[edit]
Type: bool
bLatecomer[edit]
Type: bool
entered multiplayer game after game started
bRising[edit]
Type: bool
CustomizedAnnouncerPack[edit]
Type: string
Modifiers: globalconfig
LastTaunt[edit]
Type: int
LastTauntAnimTime[edit]
Type: float
LastWhispTime[edit]
Type: float
PathWhisps[edit]
Type: class<WillowWhisp>
Array size: 2
Default value, index 0: Class'UnrealGame.WillowWhisp'
Default value, index 1: Class'UnrealGame.WillowWhisp'
Default values[edit]
Property | Value |
---|---|
PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
Functions[edit]
Exec functions[edit]
BasePath[edit]
ChangeLoadout[edit]
CycleLoadout[edit]
DropFlag[edit]
RandomTaunt[edit]
ShowAI[edit]
SoakBots[edit]
Taunt[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: PlayerController.PostBeginPlay
Other instance functions[edit]
AutoTaunt[edit]
Overrides: Controller.AutoTaunt
AwardAdrenaline[edit]
Overrides: Controller.AwardAdrenaline
ClientDelayedAnnouncement[edit]
ClientPlayTakeHit[edit]
ClientSendCombos[edit]
ClientSendMultiKills[edit]
ClientSendSprees[edit]
ClientSendStats[edit]
ClientSendWeapon[edit]
CustomizeAnnouncer[edit]
Overrides: PlayerController.CustomizeAnnouncer
DontReuseTaunt[edit]
Overrides: Controller.DontReuseTaunt
GetMessageIndex[edit]
Overrides: Controller.GetMessageIndex
LogMultiKills[edit]
NotifyTakeHit[edit]
Overrides: Controller.NotifyTakeHit
PlayStartupMessage[edit]
PlayWinMessage[edit]
Possess[edit]
Overrides: PlayerController.Possess
PreloadCustomAnnouncer[edit]
ServerChangeLoadout[edit]
ServerDropFlag[edit]
ServerGetNextWeaponStats[edit]
ServerShowPathToBase[edit]
ServerSpectate[edit]
ServerTaunt[edit]
ServerUpdateStatArrays[edit]
ServerUpdateStats[edit]
SoakPause[edit]
States[edit]
Dead[edit]
Inherits from: PlayerController.Dead
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
Dead.Fire[edit]
Overrides: PlayerController.Dead.Fire
PlayerWalking[edit]
Inherits from: PlayerController.PlayerWalking
PlayerWalking.NotifyLanded[edit]
Overrides: PlayerController.NotifyLanded (global)
PlayerWalking.ProcessMove[edit]
Overrides: PlayerController.PlayerWalking.ProcessMove