Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UnrealPlayer (UT2004)
Object >> Actor >> Controller >> PlayerController >> UnrealPlayer |
Contents
- 1 Properties
- 1.1 Property group 'UnrealPlayer'
- 1.2 Internal variables
- 1.2.1 bDisplayLoser
- 1.2.2 bDisplayWinner
- 1.2.3 bDontShowLoginMenu
- 1.2.4 bForceLoginMenu
- 1.2.5 bLatecomer
- 1.2.6 bReadyToStart
- 1.2.7 bRising
- 1.2.8 CustomizedAnnouncerPack
- 1.2.9 CustomRewardAnnouncerPack
- 1.2.10 CustomStatusAnnouncerPack
- 1.2.11 LastAutoTauntTime
- 1.2.12 LastKickWarningTime
- 1.2.13 LastTaunt
- 1.2.14 LastTauntAnimTime
- 1.2.15 LastWhispTime
- 1.2.16 LoginMenuClass
- 1.2.17 MaxRecentServers
- 1.2.18 NetBotDebugString
- 1.2.19 RecentServers
- 1.2.20 RejoinChannels
- 1.3 Default values
- 2 Functions
- 3 States
- Package:
- UnrealGame
- Direct subclasses:
- CinematicPlayer, DemoRecSpectator, XPlayer
- This class in other games:
- UT2003
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UnrealPlayer.
Properties[edit]
Property group 'UnrealPlayer'[edit]
LastKillTime[edit]
Type: float
MultiKillLevel[edit]
Type: int
Internal variables[edit]
bDisplayLoser[edit]
Type: bool
bDisplayWinner[edit]
Type: bool
bDontShowLoginMenu[edit]
Type: bool
Modifiers: globalconfig
Don't show the login menu unless forced by the server
bForceLoginMenu[edit]
Type: bool
Set by replicated function called by DeathMatch to whether it wants to force player to see login menu
bLatecomer[edit]
Type: bool
entered multiplayer game after game started
bReadyToStart[edit]
Type: bool
Ready to start the game - used to prevent player from clicking in until he's had a chance to see the login menu
bRising[edit]
Type: bool
CustomizedAnnouncerPack[edit]
Type: string
Modifiers: globalconfig
OBSOLETE
CustomRewardAnnouncerPack[edit]
Type: string
Modifiers: globalconfig
Default value: "UnrealGame.MaleAnnouncer"
CustomStatusAnnouncerPack[edit]
Type: string
Modifiers: globalconfig
Default value: "UnrealGame.FemaleAnnouncer"
LastAutoTauntTime[edit]
Type: float
LastKickWarningTime[edit]
Type: float
Default value: -1000.0
LastTaunt[edit]
Type: int
LastTauntAnimTime[edit]
Type: float
LastWhispTime[edit]
Type: float
LoginMenuClass[edit]
Type: string
Set by replicated function called by DeathMatch to the name of the login menu
MaxRecentServers[edit]
Type: int
Modifiers: globalconfig
Max length of RecentServers list (0 = always show login menu)
Default value: 25
NetBotDebugString[edit]
Type: string
RecentServers[edit]
Modifiers: globalconfig
IPs of recently visited servers - always in order with RecentServers[0] being the most recently visited server
RejoinChannels[edit]
Modifiers: transient, globalconfig
Channels which player was a member of during last match
Default values[edit]
Property | Value |
---|---|
FovAngle | 85.0 |
PlayerChatType | "UnrealGame.UnrealPlayerChatManager" |
PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
Functions[edit]
Exec functions[edit]
BasePath[edit]
DropFlag[edit]
NetDebugBot[edit]
PlayVehicleHorn[edit]
RandomTaunt[edit]
ShowAI[edit]
SoakBots[edit]
Taunt[edit]
Events[edit]
InitInputSystem[edit]
Overrides: PlayerController.InitInputSystem
KickWarning[edit]
Overrides: PlayerController.KickWarning
PostBeginPlay[edit]
Overrides: PlayerController.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
PostNetReceive[edit]
Overrides: Actor.PostNetReceive
Other instance functions[edit]
See UnrealPlayer instance functions.
States[edit]
Dead[edit]
Inherits from: PlayerController.Dead
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
Dead.Fire[edit]
Overrides: PlayerController.Dead.Fire
PlayerWaiting[edit]
Inherits from: PlayerController.PlayerWaiting
Modifiers: auto
PlayerWaiting.CanRestartPlayer[edit]
Overrides: PlayerController.CanRestartPlayer (global)
PlayerWaiting.Fire[edit]
Overrides: PlayerController.PlayerWaiting.Fire
PlayerWalking[edit]
Inherits from: PlayerController.PlayerWalking
PlayerWalking.NotifyLanded[edit]
Overrides: PlayerController.NotifyLanded (global)
PlayerWalking.ProcessMove[edit]
Overrides: PlayerController.PlayerWalking.ProcessMove