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UE2:PlayerController states (UT2004)
Object >> Actor >> Controller >> PlayerController (states) |
Contents
- 1 States
- 1.1 AttractMode
- 1.2 BaseSpectating
- 1.3 Dead
- 1.4 GameEnded
- 1.4.1 GameEnded.BeginState
- 1.4.2 GameEnded.Timer
- 1.4.3 GameEnded.AltFire
- 1.4.4 GameEnded.FindGoodView
- 1.4.5 GameEnded.Fire
- 1.4.6 GameEnded.IsSpectating
- 1.4.7 GameEnded.LongClientAdjustPosition
- 1.4.8 GameEnded.PlayerMove
- 1.4.9 GameEnded.Possess
- 1.4.10 GameEnded.ServerMove
- 1.4.11 GameEnded.ServerReStartGame
- 1.4.12 GameEnded.ServerReStartPlayer
- 1.4.13 GameEnded.SwitchWeapon
- 1.4.14 GameEnded.ThrowWeapon
- 1.4.15 GameEnded.Use
- 1.5 PlayerClimbing
- 1.6 PlayerDriving
- 1.7 PlayerFlying
- 1.8 PlayerRocketing
- 1.9 PlayerSpaceFlying
- 1.10 PlayerSpidering
- 1.11 PlayerSwimming
- 1.12 PlayerTurreting
- 1.13 PlayerWaiting
- 1.14 PlayerWalking
- 1.15 RoundEnded
- 1.15.1 RoundEnded.BeginState
- 1.15.2 RoundEnded.Timer
- 1.15.3 RoundEnded.AltFire
- 1.15.4 RoundEnded.CalcBehindView
- 1.15.5 RoundEnded.FindGoodView
- 1.15.6 RoundEnded.Fire
- 1.15.7 RoundEnded.IsSpectating
- 1.15.8 RoundEnded.LongClientAdjustPosition
- 1.15.9 RoundEnded.PlayerMove
- 1.15.10 RoundEnded.Possess
- 1.15.11 RoundEnded.ServerMove
- 1.15.12 RoundEnded.ServerReStartPlayer
- 1.15.13 RoundEnded.SwitchWeapon
- 1.15.14 RoundEnded.ThrowWeapon
- 1.15.15 RoundEnded.Use
- 1.16 Scripting
- 1.17 Spectating
- 1.18 WaitingForPawn
- PlayerController states in other games:
- U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
- Other member categories for this class:
- events, exec functions, instance functions, internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
States[edit]
AttractMode[edit]
Extends: Spectating
BaseSpectating[edit]
BaseSpectating.IsSpectating[edit]
Overrides: IsSpectating (global)
BaseSpectating.PlayerMove[edit]
Overrides: PlayerMove (global)
BaseSpectating.ProcessMove[edit]
Overrides: ProcessMove (global)
Dead[edit]
Inherits from: Controller.Dead
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeePlayer, SwitchWeapon
Dead.BeginState[edit]
Overrides: Object.BeginState (global)
Dead.EndState[edit]
Overrides: Object.EndState (global)
Dead.Timer[edit]
Overrides: Actor.Timer (global)
Dead.AltFire[edit]
Overrides: AltFire (global)
Dead.FindGoodView[edit]
Dead.Fire[edit]
Overrides: Fire (global)
Dead.IsDead[edit]
Overrides: IsDead (global)
Dead.PlayerMove[edit]
Overrides: PlayerMove (global)
Dead.ServerMove[edit]
Overrides: ServerMove (global)
Dead.ServerReStartPlayer[edit]
Overrides: Controller.Dead.ServerReStartPlayer
Dead.ThrowWeapon[edit]
Overrides: ThrowWeapon (global)
Dead.Use[edit]
Overrides: Use (global)
GameEnded[edit]
Inherits from: Controller.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeePlayer, Suicide, TakeDamage
GameEnded.BeginState[edit]
Overrides: Controller.GameEnded.BeginState
GameEnded.Timer[edit]
Overrides: Actor.Timer (global)
GameEnded.AltFire[edit]
Overrides: AltFire (global)
GameEnded.FindGoodView[edit]
GameEnded.Fire[edit]
Overrides: Fire (global)
GameEnded.IsSpectating[edit]
Overrides: IsSpectating (global)
GameEnded.LongClientAdjustPosition[edit]
Overrides: LongClientAdjustPosition (global)
GameEnded.PlayerMove[edit]
Overrides: PlayerMove (global)
GameEnded.Possess[edit]
Overrides: Possess (global)
GameEnded.ServerMove[edit]
Overrides: ServerMove (global)
GameEnded.ServerReStartGame[edit]
Overrides: ServerRestartGame (global)
GameEnded.ServerReStartPlayer[edit]
Overrides: Controller.ServerReStartPlayer (global)
GameEnded.SwitchWeapon[edit]
Overrides: SwitchWeapon (global)
GameEnded.ThrowWeapon[edit]
Overrides: ThrowWeapon (global)
GameEnded.Use[edit]
Overrides: Use (global)
PlayerClimbing[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerClimbing.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerClimbing.EndState[edit]
Overrides: Object.EndState (global)
PlayerClimbing.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerClimbing.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerClimbing.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerDriving[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerDriving.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerDriving.EndState[edit]
Overrides: Object.EndState (global)
PlayerDriving.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerDriving.ProcessDrive[edit]
Overrides: ProcessDrive (global)
PlayerDriving.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerFlying[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerFlying.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerFlying.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerRocketing[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerRocketing.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerRocketing.EndState[edit]
Overrides: Object.EndState (global)
PlayerRocketing.CallServerMove[edit]
Overrides: CallServerMove (global)
PlayerRocketing.DualRocketServerMove[edit]
Overrides: DualRocketServerMove (global)
PlayerRocketing.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerRocketing.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerRocketing.RocketServerMove[edit]
Overrides: RocketServerMove (global)
PlayerRocketing.ServerMove[edit]
Overrides: ServerMove (global)
PlayerSpaceFlying[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerSpaceFlying.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerSpaceFlying.EndState[edit]
Overrides: Object.EndState (global)
PlayerSpaceFlying.CallServerMove[edit]
Overrides: CallServerMove (global)
PlayerSpaceFlying.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerSpaceFlying.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerSpaceFlying.ServerMove[edit]
Overrides: ServerMove (global)
PlayerSpidering[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerSpidering.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerSpidering.EndState[edit]
Overrides: Object.EndState (global)
PlayerSpidering.NotifyHitWall[edit]
Overrides: Controller.NotifyHitWall (global)
PlayerSpidering.NotifyLanded[edit]
Overrides: NotifyLanded (global)
PlayerSpidering.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSpidering.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerSpidering.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerSpidering.UpdateRotation[edit]
Overrides: UpdateRotation (global)
PlayerSwimming[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerSwimming.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerSwimming.NotifyLanded[edit]
Overrides: NotifyLanded (global)
PlayerSwimming.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSwimming.Timer[edit]
Overrides: Actor.Timer (global)
PlayerSwimming.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerSwimming.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerSwimming.WantsSmoothedView[edit]
Overrides: Controller.WantsSmoothedView (global)
PlayerTurreting[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerTurreting.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerTurreting.EndState[edit]
Overrides: Object.EndState (global)
PlayerTurreting.CallServerMove[edit]
Overrides: CallServerMove (global)
PlayerTurreting.DualTurretServerMove[edit]
Overrides: DualTurretServerMove (global)
PlayerTurreting.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerTurreting.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerTurreting.ServerMove[edit]
Overrides: ServerMove (global)
PlayerTurreting.TurretServerMove[edit]
Overrides: TurretServerMove (global)
PlayerWaiting[edit]
Extends: BaseSpectating
Modifiers: auto
Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeePlayer, SwitchToBestWeapon, TakeDamage
PlayerWaiting.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerWaiting.EndState[edit]
Overrides: Object.EndState (global)
PlayerWaiting.AltFire[edit]
Overrides: AltFire (global)
PlayerWaiting.Fire[edit]
Overrides: Fire (global)
PlayerWaiting.Jump[edit]
Overrides: Jump (global)
PlayerWaiting.ServerRestartPlayer[edit]
Overrides: Controller.ServerReStartPlayer (global)
PlayerWaiting.Suicide[edit]
Overrides: Suicide (global)
PlayerWalking[edit]
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerWalking.EndState[edit]
Overrides: Object.EndState (global)
PlayerWalking.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerWalking.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerWalking.ProcessMove[edit]
Overrides: ProcessMove (global)
RoundEnded[edit]
Inherits from: Controller.RoundEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeePlayer, Suicide, TakeDamage
RoundEnded.BeginState[edit]
Overrides: Controller.RoundEnded.BeginState
RoundEnded.Timer[edit]
Overrides: Actor.Timer (global)
RoundEnded.AltFire[edit]
Overrides: AltFire (global)
RoundEnded.CalcBehindView[edit]
Overrides: CalcBehindView (global)
RoundEnded.FindGoodView[edit]
RoundEnded.Fire[edit]
Overrides: Fire (global)
RoundEnded.IsSpectating[edit]
Overrides: IsSpectating (global)
RoundEnded.LongClientAdjustPosition[edit]
Overrides: LongClientAdjustPosition (global)
RoundEnded.PlayerMove[edit]
Overrides: PlayerMove (global)
RoundEnded.Possess[edit]
Overrides: Possess (global)
RoundEnded.ServerMove[edit]
Overrides: ServerMove (global)
RoundEnded.ServerReStartPlayer[edit]
Overrides: Controller.ServerReStartPlayer (global)
RoundEnded.SwitchWeapon[edit]
Overrides: SwitchWeapon (global)
RoundEnded.ThrowWeapon[edit]
Overrides: ThrowWeapon (global)
RoundEnded.Use[edit]
Overrides: Use (global)
Scripting[edit]
Scripting.AltFire[edit]
Overrides: AltFire (global)
Scripting.Fire[edit]
Overrides: Fire (global)
Spectating[edit]
Extends: BaseSpectating
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Suicide, SwitchWeapon, ThrowWeapon
Spectating.BeginState[edit]
Overrides: Object.BeginState (global)
Spectating.EndState[edit]
Overrides: Object.EndState (global)
Spectating.Timer[edit]
Overrides: Actor.Timer (global)
Spectating.AltFire[edit]
Overrides: AltFire (global)
Spectating.Fire[edit]
Overrides: Fire (global)
WaitingForPawn[edit]
Extends: BaseSpectating
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
WaitingForPawn.BeginState[edit]
Overrides: Object.BeginState (global)
WaitingForPawn.EndState[edit]
Overrides: Object.EndState (global)
WaitingForPawn.PlayerTick[edit]
Overrides: PlayerTick (global)
WaitingForPawn.Timer[edit]
Overrides: Actor.Timer (global)
WaitingForPawn.AltFire[edit]
Overrides: AltFire (global)
WaitingForPawn.Fire[edit]
Overrides: Fire (global)
WaitingForPawn.LongClientAdjustPosition[edit]
Overrides: LongClientAdjustPosition (global)