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UE2:PlayerController events (UT2004)

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UT2004 Object >> Actor >> Controller >> PlayerController (events)
PlayerController events in other games:
UT3, UDK
Other member categories for this class:
exec functions, instance functions, internal variables, states

Events[edit]

AddCameraEffect[edit]

event AddCameraEffect (CameraEffect NewEffect, optional bool RemoveExisting)


ChatRoomMessage[edit]

simulated event ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI)


ClientCloseMenu[edit]

event ClientCloseMenu (optional bool bCloseAll, optional bool bCancel)


ClientMessage[edit]

event ClientMessage (coerce string S, optional name Type)


ClientNetworkMessage[edit]

event ClientNetworkMessage (string ParamA, string ParamB)


ClientOpenMenu[edit]

event ClientOpenMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)


ClientReplaceMenu[edit]

event ClientReplaceMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)


ClientReset[edit]

event ClientReset ()


ClientSetViewTarget[edit]

event ClientSetViewTarget (Actor a)


Destroyed[edit]

simulated event Destroyed ()

Overrides: Controller.Destroyed


GainedChild[edit]

simulated event GainedChild (Actor Other)

Overrides: Actor.GainedChild


InitInputSystem[edit]

event InitInputSystem ()


KickWarning[edit]

event KickWarning ()


LostChild[edit]

simulated event LostChild (Actor Other)

Overrides: Actor.LostChild


NotifyLanded[edit]

event bool NotifyLanded (Object.Vector HitNormal)

Overrides: Controller.NotifyLanded


PlayerCalcView[edit]

event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


PlayerTick[edit]

event PlayerTick (float DeltaTime)


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Controller.PostBeginPlay


PreClientTravel[edit]

event PreClientTravel ()


ProgressCommand[edit]

event ProgressCommand (string Cmd, string Msg1, string Msg2)


ReceiveLocalizedMessage[edit]

simulated event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


RemoveCameraEffect[edit]

event RemoveCameraEffect (CameraEffect ExEffect)


SendClientAdjustment[edit]

event SendClientAdjustment ()


SetAmbientShake[edit]

event SetAmbientShake (float FalloffStartTime, float FalloffTime, Object.Vector OffsetMag, float OffsetFreq, Object.Rotator RotMag, float RotFreq)


ShakeViewEvent[edit]

event ShakeViewEvent (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)


StartClientDemoRec[edit]

simulated event StartClientDemoRec ()


StreamFinished[edit]

simulated event StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason)


TeamMessage[edit]

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)


TravelPostAccept[edit]

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


UnPressButtons[edit]

singular event UnPressButtons ()


VoiceCommand[edit]

event VoiceCommand (string RecognizedString, string RawString)