Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:PlayerController events (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller >> PlayerController (events) |
Contents
- 1 Events
- 1.1 AddCameraEffect
- 1.2 ChatRoomMessage
- 1.3 ClientCloseMenu
- 1.4 ClientMessage
- 1.5 ClientNetworkMessage
- 1.6 ClientOpenMenu
- 1.7 ClientReplaceMenu
- 1.8 ClientReset
- 1.9 ClientSetViewTarget
- 1.10 Destroyed
- 1.11 GainedChild
- 1.12 InitInputSystem
- 1.13 KickWarning
- 1.14 LostChild
- 1.15 NotifyLanded
- 1.16 PlayerCalcView
- 1.17 PlayerTick
- 1.18 PostBeginPlay
- 1.19 PreClientTravel
- 1.20 ProgressCommand
- 1.21 ReceiveLocalizedMessage
- 1.22 RemoveCameraEffect
- 1.23 SendClientAdjustment
- 1.24 SetAmbientShake
- 1.25 ShakeViewEvent
- 1.26 StartClientDemoRec
- 1.27 StreamFinished
- 1.28 TeamMessage
- 1.29 TravelPostAccept
- 1.30 UnPressButtons
- 1.31 VoiceCommand
- PlayerController events in other games:
- UT3, UDK
- Other member categories for this class:
- exec functions, instance functions, internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Events[edit]
AddCameraEffect[edit]
event AddCameraEffect (CameraEffect NewEffect, optional bool RemoveExisting)
ChatRoomMessage[edit]
simulated event ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI)
ClientCloseMenu[edit]
ClientMessage[edit]
ClientNetworkMessage[edit]
ClientOpenMenu[edit]
event ClientOpenMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)
ClientReplaceMenu[edit]
event ClientReplaceMenu (string Menu, optional bool bDisconnect, optional string Msg1, optional string Msg2)
ClientReset[edit]
event ClientReset ()
ClientSetViewTarget[edit]
event ClientSetViewTarget (Actor a)
Destroyed[edit]
simulated event Destroyed ()
Overrides: Controller.Destroyed
GainedChild[edit]
simulated event GainedChild (Actor Other)
Overrides: Actor.GainedChild
InitInputSystem[edit]
event InitInputSystem ()
KickWarning[edit]
event KickWarning ()
LostChild[edit]
simulated event LostChild (Actor Other)
Overrides: Actor.LostChild
NotifyLanded[edit]
event bool NotifyLanded (Object.Vector HitNormal)
Overrides: Controller.NotifyLanded
PlayerCalcView[edit]
event PlayerCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
PlayerTick[edit]
event PlayerTick (float DeltaTime)
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Controller.PostBeginPlay
PreClientTravel[edit]
event PreClientTravel ()
ProgressCommand[edit]
ReceiveLocalizedMessage[edit]
simulated event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
RemoveCameraEffect[edit]
event RemoveCameraEffect (CameraEffect ExEffect)
SendClientAdjustment[edit]
event SendClientAdjustment ()
SetAmbientShake[edit]
event SetAmbientShake (float FalloffStartTime, float FalloffTime, Object.Vector OffsetMag, float OffsetFreq, Object.Rotator RotMag, float RotFreq)
ShakeViewEvent[edit]
event ShakeViewEvent (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)
StartClientDemoRec[edit]
simulated event StartClientDemoRec ()
StreamFinished[edit]
simulated event StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason)
TeamMessage[edit]
TravelPostAccept[edit]
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
UnPressButtons[edit]
singular event UnPressButtons ()