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UE2:PlayerController states (U2)
Object >> Actor >> Controller >> PlayerController (states) |
Contents
- 1 States
- 1.1 AttractMode
- 1.2 BaseSpectating
- 1.3 CantMove
- 1.4 Dead
- 1.5 GameEnded
- 1.5.1 GameEnded.BeginState
- 1.5.2 GameEnded.Timer
- 1.5.3 GameEnded.AltFire
- 1.5.4 GameEnded.Fire
- 1.5.5 GameEnded.IsSpectating
- 1.5.6 GameEnded.LongClientAdjustPosition
- 1.5.7 GameEnded.PlayerMove
- 1.5.8 GameEnded.ServerMove
- 1.5.9 GameEnded.ServerReStartGame
- 1.5.10 GameEnded.ServerReStartPlayer
- 1.5.11 GameEnded.ThrowWeapon
- 1.6 PlayerClimbing
- 1.7 PlayerDriving
- 1.7.1 PlayerDriving.BeginState
- 1.7.2 PlayerDriving.EndState
- 1.7.3 PlayerDriving.AltFire
- 1.7.4 PlayerDriving.ChangeTeam
- 1.7.5 PlayerDriving.Fire
- 1.7.6 PlayerDriving.GetAimRotation
- 1.7.7 PlayerDriving.GetViewRotation
- 1.7.8 PlayerDriving.PlayerMove
- 1.7.9 PlayerDriving.ProcessDrive
- 1.7.10 PlayerDriving.ProcessMove
- 1.7.11 PlayerDriving.Reset
- 1.7.12 PlayerDriving.Suicide
- 1.7.13 PlayerDriving.TargetUse
- 1.7.14 PlayerDriving.UnPossess
- 1.7.15 PlayerDriving.UpdateRotation
- 1.8 PlayerFlying
- 1.9 PlayerSpidering
- 1.10 PlayerSwimming
- 1.11 PlayerTurreting
- 1.11.1 PlayerTurreting.BeginState
- 1.11.2 PlayerTurreting.EndState
- 1.11.3 PlayerTurreting.AltFire
- 1.11.4 PlayerTurreting.ChangeTeam
- 1.11.5 PlayerTurreting.Fire
- 1.11.6 PlayerTurreting.GetAimRotation
- 1.11.7 PlayerTurreting.GetViewRotation
- 1.11.8 PlayerTurreting.PlayerMove
- 1.11.9 PlayerTurreting.ProcessDrive
- 1.11.10 PlayerTurreting.ProcessMove
- 1.11.11 PlayerTurreting.Reset
- 1.11.12 PlayerTurreting.Suicide
- 1.11.13 PlayerTurreting.TargetUse
- 1.11.14 PlayerTurreting.UnPossess
- 1.11.15 PlayerTurreting.UpdateRotation
- 1.12 PlayerWaiting
- 1.13 PlayerWalking
- 1.14 Scripting
- 1.15 Spectating
- 1.16 TeleportFixed
- 1.17 WaitingForPawn
- 1.18 Wounded
- PlayerController states in other games:
- U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, instance functions, internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
States[edit]
AttractMode[edit]
Extends: BaseSpectating
BaseSpectating[edit]
BaseSpectating.IsSpectating[edit]
Overrides: IsSpectating (global)
BaseSpectating.MOTDEnabled[edit]
Overrides: MOTDEnabled (global)
BaseSpectating.PlayerMove[edit]
Overrides: PlayerMove (global)
BaseSpectating.ProcessMove[edit]
Overrides: ProcessMove (global)
CantMove[edit]
CantMove.BeginState[edit]
Overrides: Object.BeginState (global)
CantMove.PlayerTick[edit]
Overrides: PlayerTick (global)
CantMove.PlayerMove[edit]
Overrides: PlayerMove (global)
Dead[edit]
Inherits from: Controller.Dead
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
Dead.BeginState[edit]
Overrides: Object.BeginState (global)
Dead.EndState[edit]
Overrides: Object.EndState (global)
Dead.Timer[edit]
Overrides: Actor.Timer (global)
Dead.AltFire[edit]
Overrides: AltFire (global)
Dead.Fire[edit]
Overrides: Fire (global)
Dead.IsDead[edit]
Overrides: IsDead (global)
Dead.PlayerMove[edit]
Overrides: PlayerMove (global)
Dead.ServerMove[edit]
Overrides: ServerMove (global)
Dead.ServerReStartPlayer[edit]
Overrides: Controller.Dead.ServerReStartPlayer
GameEnded[edit]
Inherits from: Controller.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage
GameEnded.BeginState[edit]
Overrides: Controller.GameEnded.BeginState
GameEnded.Timer[edit]
Overrides: Actor.Timer (global)
GameEnded.AltFire[edit]
Overrides: AltFire (global)
GameEnded.Fire[edit]
Overrides: Fire (global)
GameEnded.IsSpectating[edit]
Overrides: IsSpectating (global)
GameEnded.LongClientAdjustPosition[edit]
Overrides: LongClientAdjustPosition (global)
GameEnded.PlayerMove[edit]
Overrides: PlayerMove (global)
GameEnded.ServerMove[edit]
Overrides: ServerMove (global)
GameEnded.ServerReStartGame[edit]
Overrides: ServerRestartGame (global)
GameEnded.ServerReStartPlayer[edit]
Overrides: Controller.ServerReStartPlayer (global)
GameEnded.ThrowWeapon[edit]
Overrides: ThrowWeapon (global)
PlayerClimbing[edit]
Ignores: Bump, HearNoise, SeeEnemy
PlayerClimbing.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerClimbing.EndState[edit]
Overrides: Object.EndState (global)
PlayerClimbing.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerClimbing.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerClimbing.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerDriving[edit]
Ignores: Bump, HearNoise, SeeEnemy
PlayerDriving.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerDriving.EndState[edit]
Overrides: Object.EndState (global)
PlayerDriving.AltFire[edit]
Overrides: AltFire (global)
PlayerDriving.ChangeTeam[edit]
Overrides: ChangeTeam (global)
PlayerDriving.Fire[edit]
Overrides: Fire (global)
PlayerDriving.GetAimRotation[edit]
Overrides: Controller.GetAimRotation (global)
PlayerDriving.GetViewRotation[edit]
Overrides: GetViewRotation (global)
PlayerDriving.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerDriving.ProcessDrive[edit]
Overrides: ProcessDrive (global)
PlayerDriving.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerDriving.Reset[edit]
Overrides: Reset (global)
PlayerDriving.Suicide[edit]
Overrides: Suicide (global)
PlayerDriving.TargetUse[edit]
Overrides: TargetUse (global)
PlayerDriving.UnPossess[edit]
Overrides: UnPossess (global)
PlayerDriving.UpdateRotation[edit]
Overrides: UpdateRotation (global)
PlayerFlying[edit]
Ignores: Bump, HearNoise, SeeEnemy
PlayerFlying.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerFlying.EndState[edit]
Overrides: Object.EndState (global)
PlayerFlying.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerSpidering[edit]
Ignores: Bump, HearNoise, SeeEnemy
PlayerSpidering.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerSpidering.EndState[edit]
Overrides: Object.EndState (global)
PlayerSpidering.NotifyHitWall[edit]
Overrides: Controller.NotifyHitWall (global)
PlayerSpidering.NotifyLanded[edit]
Overrides: NotifyLanded (global)
PlayerSpidering.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSpidering.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerSpidering.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerSpidering.UpdateRotation[edit]
Overrides: UpdateRotation (global)
PlayerSwimming[edit]
Ignores: Bump, HearNoise, SeeEnemy
PlayerSwimming.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerSwimming.NotifyLanded[edit]
Overrides: NotifyLanded (global)
PlayerSwimming.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSwimming.Timer[edit]
Overrides: Actor.Timer (global)
PlayerSwimming.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerSwimming.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerSwimming.WantsSmoothedView[edit]
Overrides: Controller.WantsSmoothedView (global)
PlayerTurreting[edit]
Ignores: Bump, HearNoise, SeeEnemy
PlayerTurreting.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerTurreting.EndState[edit]
Overrides: Object.EndState (global)
PlayerTurreting.AltFire[edit]
Overrides: AltFire (global)
PlayerTurreting.ChangeTeam[edit]
Overrides: ChangeTeam (global)
PlayerTurreting.Fire[edit]
Overrides: Fire (global)
PlayerTurreting.GetAimRotation[edit]
Overrides: Controller.GetAimRotation (global)
PlayerTurreting.GetViewRotation[edit]
Overrides: GetViewRotation (global)
PlayerTurreting.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerTurreting.ProcessDrive[edit]
Overrides: ProcessDrive (global)
PlayerTurreting.ProcessMove[edit]
Overrides: ProcessMove (global)
PlayerTurreting.Reset[edit]
Overrides: Reset (global)
PlayerTurreting.Suicide[edit]
Overrides: Suicide (global)
PlayerTurreting.TargetUse[edit]
Overrides: TargetUse (global)
PlayerTurreting.UnPossess[edit]
Overrides: UnPossess (global)
PlayerTurreting.UpdateRotation[edit]
Overrides: UpdateRotation (global)
PlayerWaiting[edit]
Extends: BaseSpectating
Modifiers: auto
Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage
PlayerWaiting.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerWaiting.EndState[edit]
Overrides: Object.EndState (global)
PlayerWaiting.AltFire[edit]
Overrides: AltFire (global)
PlayerWaiting.ChangeTeam[edit]
Overrides: ChangeTeam (global)
PlayerWaiting.Fire[edit]
Overrides: Fire (global)
PlayerWaiting.Jump[edit]
Overrides: Jump (global)
PlayerWaiting.ServerRestartPlayer[edit]
Overrides: Controller.ServerReStartPlayer (global)
PlayerWaiting.Suicide[edit]
Overrides: Suicide (global)
PlayerWalking[edit]
Ignores: Bump, HearNoise, SeeEnemy
PlayerWalking.BeginState[edit]
Overrides: Object.BeginState (global)
PlayerWalking.EndState[edit]
Overrides: Object.EndState (global)
PlayerWalking.NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerWalking.PlayerMove[edit]
Overrides: PlayerMove (global)
PlayerWalking.ProcessMove[edit]
Overrides: ProcessMove (global)
Scripting[edit]
Scripting.AltFire[edit]
Overrides: AltFire (global)
Scripting.Fire[edit]
Overrides: Fire (global)
Spectating[edit]
Extends: BaseSpectating
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Suicide, SwitchWeapon, ThrowWeapon
Spectating.BeginState[edit]
Overrides: Object.BeginState (global)
Spectating.EndState[edit]
Overrides: Object.EndState (global)
Spectating.AltFire[edit]
Overrides: AltFire (global)
Spectating.Fire[edit]
Overrides: Fire (global)
TeleportFixed[edit]
Extends: PlayerWalking
TeleportFixed.BeginState[edit]
Overrides: PlayerWalking.BeginState
TeleportFixed.DoUnTeleport[edit]
Overrides: DoUnTeleport (global)
TeleportFixed.ProcessMove[edit]
Overrides: PlayerWalking.ProcessMove
WaitingForPawn[edit]
Extends: BaseSpectating
Ignores: HearNoise, KilledBy, SeeEnemy, SwitchWeapon
WaitingForPawn.BeginState[edit]
Overrides: Object.BeginState (global)
WaitingForPawn.EndState[edit]
Overrides: Object.EndState (global)
WaitingForPawn.PlayerTick[edit]
Overrides: PlayerTick (global)
WaitingForPawn.Timer[edit]
Overrides: Actor.Timer (global)
WaitingForPawn.AltFire[edit]
Overrides: AltFire (global)
WaitingForPawn.Fire[edit]
Overrides: Fire (global)
WaitingForPawn.LongClientAdjustPosition[edit]
Overrides: LongClientAdjustPosition (global)
Wounded[edit]
Extends: CantMove