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UE2:PlayerController instance functions (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller >> PlayerController (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustView
- 1.3 AllowSelectionMenuEscape
- 1.4 AllowVoiceMessage
- 1.5 AskForPawn
- 1.6 BadConnect
- 1.7 BlendRot
- 1.8 CalcBehindView
- 1.9 CalcFirstPersonView
- 1.10 CanRestartPlayer
- 1.11 CanSwitchToStateOnClient
- 1.12 ChangeAlwaysMouseLook
- 1.13 ChangedWeapon
- 1.14 ChangeName
- 1.15 ChangeStairLook
- 1.16 CleanOutSavedMoves
- 1.17 ClearDoubleClick
- 1.18 ClientAddCheats
- 1.19 ClientAdjustGlow
- 1.20 ClientAdjustPosition
- 1.21 ClientCapBandwidth
- 1.22 ClientChangeVoiceChatter
- 1.23 ClientFlash
- 1.24 ClientGotoState
- 1.25 ClientLeaveVoiceChat
- 1.26 ClientPlayForceFeedback
- 1.27 ClientPlaySound
- 1.28 ClientReliablePlaySound
- 1.29 ClientRestart
- 1.30 ClientSendEvent
- 1.31 ClientSetBehindView
- 1.32 ClientSetFixedCamera
- 1.33 ClientSetHUD
- 1.34 ClientSetMusic
- 1.35 ClientSetThirdPersonVehicleMode
- 1.36 ClientShake
- 1.37 ClientStopForceFeedback
- 1.38 ClientUpdatePosition
- 1.39 ClientVoiceMessage
- 1.40 CompressAccel
- 1.41 ContinueNotifyRocketLockOnA
- 1.42 ContinueNotifyRocketLockOnB
- 1.43 ContinueNotifyRocketLockOnC
- 1.44 ContinueNotifyRocketLockOnD
- 1.45 damageAttitudeTo
- 1.46 DemoClientSetHUD
- 1.47 DoUnTeleport
- 1.48 EndZoom
- 1.49 EnterStartState
- 1.50 FindGoodView
- 1.51 FixFOV
- 1.52 ForceDeathUpdate
- 1.53 GameOverAnnounce
- 1.54 GetAdminInfo
- 1.55 GetFacingDirection
- 1.56 GetFreeMove
- 1.57 GetKickPlayer
- 1.58 GetMOTDLine1
- 1.59 GetMOTDLine2
- 1.60 GetMOTDLine3
- 1.61 GetMOTDLine4
- 1.62 GetPollOwner
- 1.63 GetProgressColorA
- 1.64 GetProgressColorB
- 1.65 GetProgressColorC
- 1.66 GetProgressColorD
- 1.67 GetProgressMessageA
- 1.68 GetProgressMessageB
- 1.69 GetProgressMessageC
- 1.70 GetProgressMessageD
- 1.71 GetServerName
- 1.72 GetUIAlpha
- 1.73 GetUseBarEnable
- 1.74 GetUseBarIconIndex
- 1.75 GetUseBarPercent
- 1.76 GetUseText
- 1.77 GetViewRotation
- 1.78 GetVotesRequired
- 1.79 GivePawn
- 1.80 HandleDying
- 1.81 HandleMercyKilled
- 1.82 HandlePickup
- 1.83 HandleRevived
- 1.84 HandleSpawnedObject
- 1.85 HandleWalking
- 1.86 IsDead
- 1.87 IsSpectating
- 1.88 KickBanRequested
- 1.89 KickRequest
- 1.90 KickRequested
- 1.91 LoadPlayers
- 1.92 LongClientAdjustPosition
- 1.93 MOTDEnabled
- 1.94 MoveAutonomous
- 1.95 NotifyRocketLockOnA
- 1.96 NotifyRocketLockOnB
- 1.97 NotifyRocketLockOnC
- 1.98 NotifyRocketLockOnD
- 1.99 PawnDied
- 1.100 PendingStasis
- 1.101 PlayAnnouncement
- 1.102 PlayBeepSound
- 1.103 PlayerMove
- 1.104 PlayerSees
- 1.105 PlayerSeesEx
- 1.106 PlayerSeesEx2
- 1.107 PlayIntroMusic
- 1.108 PlayLoadingMusic
- 1.109 Possess
- 1.110 ProcessDrive
- 1.111 ProcessMove
- 1.112 ProgressEnabled
- 1.113 ReplicateMove
- 1.114 Reset
- 1.115 ResetFOV
- 1.116 Restart
- 1.117 ServerAddCheats
- 1.118 ServerCanCheat
- 1.119 ServerChangeClass
- 1.120 ServerCheckCommandLine
- 1.121 ServerDeployCheat
- 1.122 ServerDrive
- 1.123 ServerDumpStates
- 1.124 ServerGivePawn
- 1.125 ServerMove
- 1.126 ServerReload
- 1.127 ServerRestartGame
- 1.128 ServerSetClientDemo
- 1.129 ServerSetTeamEnergy
- 1.130 ServerSpectateSpeed
- 1.131 ServerThrowWeapon
- 1.132 ServerToggleBehindView
- 1.133 ServerToggleVehicleView
- 1.134 ServerUnuse
- 1.135 ServerUpdatePing
- 1.136 ServerUse
- 1.137 ServerVerifyViewTarget
- 1.138 ServerViewNextPlayer
- 1.139 ServerViewSelf
- 1.140 SetFOV
- 1.141 SetFOVAngle
- 1.142 SetPause
- 1.143 SetUIAlpha
- 1.144 SetUseTarget
- 1.145 ShakeView
- 1.146 ShortClientAdjustPosition
- 1.147 ShortServerMove
- 1.148 ShouldAutoSwitch
- 1.149 ShowHUD
- 1.150 ShowPoll
- 1.151 StartZoom
- 1.152 StopForceFeedback
- 1.153 StopIntroMusic
- 1.154 StopLoadingMusic
- 1.155 StopZoom
- 1.156 TargetUnuse
- 1.157 TargetUse
- 1.158 ToggleZoom
- 1.159 TurnAround
- 1.160 TurnTowardNearestEnemy
- 1.161 Typing
- 1.162 UnPossess
- 1.163 UpdateRotation
- 1.164 VeryShortClientAdjustPosition
- 1.165 ViewNextBot
- 1.166 ViewShake
- PlayerController instance functions in other games:
- U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AdjustAim[edit]
function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Overrides: Controller.AdjustAim
AdjustView[edit]
function AdjustView (float DeltaTime)
Overrides: Controller.AdjustView
AllowSelectionMenuEscape[edit]
interface function bool AllowSelectionMenuEscape ()
AllowVoiceMessage[edit]
Overrides: Controller.AllowVoiceMessage
AskForPawn[edit]
function AskForPawn ()
BadConnect[edit]
interface function bool BadConnect ()
BlendRot[edit]
CalcBehindView[edit]
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
CalcFirstPersonView[edit]
function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
CanRestartPlayer[edit]
function bool CanRestartPlayer ()
CanSwitchToStateOnClient[edit]
ChangeAlwaysMouseLook[edit]
function ChangeAlwaysMouseLook (bool B)
ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
ChangeName[edit]
function ChangeName (coerce string S)
ChangeStairLook[edit]
function ChangeStairLook (bool B)
CleanOutSavedMoves[edit]
function CleanOutSavedMoves ()
ClearDoubleClick[edit]
function ClearDoubleClick ()
ClientAddCheats[edit]
function ClientAddCheats ()
ClientAdjustGlow[edit]
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition[edit]
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientCapBandwidth[edit]
function ClientCapBandwidth (int Cap)
ClientChangeVoiceChatter[edit]
ClientFlash[edit]
function ClientFlash (float scale, Object.Vector fog)
ClientGotoState[edit]
ClientLeaveVoiceChat[edit]
simulated function ClientLeaveVoiceChat ()
ClientPlayForceFeedback[edit]
simulated function ClientPlayForceFeedback (string EffectName)
ClientPlaySound[edit]
simulated function ClientPlaySound (Sound ASound, optional bool bVolumeControl, optional float inAtten, optional Actor.ESoundSlot slot)
ClientReliablePlaySound[edit]
ClientRestart[edit]
function ClientRestart (optional Pawn NewPawn)
ClientSendEvent[edit]
final function ClientSendEvent (byte EventID)
ClientSetBehindView[edit]
function ClientSetBehindView (bool B)
ClientSetFixedCamera[edit]
function ClientSetFixedCamera (bool B)
ClientSetHUD[edit]
ClientSetMusic[edit]
function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientSetThirdPersonVehicleMode[edit]
function ClientSetThirdPersonVehicleMode (bool B)
ClientShake[edit]
ClientStopForceFeedback[edit]
function ClientStopForceFeedback (optional string EffectName)
ClientUpdatePosition[edit]
function ClientUpdatePosition ()
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, optional Object OptionalObject)
Overrides: Controller.ClientVoiceMessage
CompressAccel[edit]
ContinueNotifyRocketLockOnA[edit]
simulated function ContinueNotifyRocketLockOnA ()
ContinueNotifyRocketLockOnB[edit]
simulated function ContinueNotifyRocketLockOnB ()
ContinueNotifyRocketLockOnC[edit]
simulated function ContinueNotifyRocketLockOnC ()
ContinueNotifyRocketLockOnD[edit]
simulated function ContinueNotifyRocketLockOnD ()
damageAttitudeTo[edit]
Overrides: Controller.damageAttitudeTo
DemoClientSetHUD[edit]
DoUnTeleport[edit]
simulated function DoUnTeleport ()
EndZoom[edit]
function EndZoom ()
EnterStartState[edit]
function EnterStartState ()
FindGoodView[edit]
function FindGoodView ()
FixFOV[edit]
function FixFOV ()
ForceDeathUpdate[edit]
function ForceDeathUpdate ()
GameOverAnnounce[edit]
function GameOverAnnounce (int i)
GetAdminInfo[edit]
function interface string GetAdminInfo ()
GetFacingDirection[edit]
function int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
GetFreeMove[edit]
final function SavedMove GetFreeMove ()
GetKickPlayer[edit]
interface function string GetKickPlayer ()
GetMOTDLine1[edit]
function interface string GetMOTDLine1 ()
GetMOTDLine2[edit]
function interface string GetMOTDLine2 ()
GetMOTDLine3[edit]
function interface string GetMOTDLine3 ()
GetMOTDLine4[edit]
function interface string GetMOTDLine4 ()
GetPollOwner[edit]
interface function string GetPollOwner ()
GetProgressColorA[edit]
function interface Object.Color GetProgressColorA ()
GetProgressColorB[edit]
function interface Object.Color GetProgressColorB ()
GetProgressColorC[edit]
function interface Object.Color GetProgressColorC ()
GetProgressColorD[edit]
function interface Object.Color GetProgressColorD ()
GetProgressMessageA[edit]
function interface string GetProgressMessageA ()
GetProgressMessageB[edit]
function interface string GetProgressMessageB ()
GetProgressMessageC[edit]
function interface string GetProgressMessageC ()
GetProgressMessageD[edit]
function interface string GetProgressMessageD ()
GetServerName[edit]
function interface string GetServerName ()
GetUIAlpha[edit]
interface function float GetUIAlpha ()
GetUseBarEnable[edit]
interface function bool GetUseBarEnable ()
GetUseBarIconIndex[edit]
interface function int GetUseBarIconIndex ()
GetUseBarPercent[edit]
interface function float GetUseBarPercent ()
GetUseText[edit]
interface function string GetUseText ()
GetViewRotation[edit]
function Object.Rotator GetViewRotation ()
Overrides: Controller.GetViewRotation
GetVotesRequired[edit]
interface function string GetVotesRequired ()
GivePawn[edit]
function GivePawn (Pawn NewPawn)
HandleDying[edit]
function HandleDying ()
Overrides: Controller.HandleDying
HandleMercyKilled[edit]
function HandleMercyKilled ()
Overrides: Controller.HandleMercyKilled
HandlePickup[edit]
function HandlePickup (Pickup pick)
Overrides: Controller.HandlePickup
HandleRevived[edit]
function HandleRevived ()
Overrides: Controller.HandleRevived
HandleSpawnedObject[edit]
HandleWalking[edit]
function HandleWalking ()
IsDead[edit]
function bool IsDead ()
IsSpectating[edit]
function bool IsSpectating ()
KickBanRequested[edit]
interface function bool KickBanRequested ()
KickRequest[edit]
function KickRequest (PlayerReplicationInfo P, optional bool bBan)
KickRequested[edit]
interface function bool KickRequested ()
LoadPlayers[edit]
function LoadPlayers ()
LongClientAdjustPosition[edit]
function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
MOTDEnabled[edit]
function interface bool MOTDEnabled ()
MoveAutonomous[edit]
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbSprint, bool NewbDuck, bool NewbJump, bool NewbPressedJump, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)
NotifyRocketLockOnA[edit]
simulated function NotifyRocketLockOnA ()
NotifyRocketLockOnB[edit]
simulated function NotifyRocketLockOnB ()
NotifyRocketLockOnC[edit]
simulated function NotifyRocketLockOnC ()
NotifyRocketLockOnD[edit]
simulated function NotifyRocketLockOnD ()
PawnDied[edit]
function PawnDied (Pawn P)
Overrides: Controller.PawnDied
PendingStasis[edit]
function PendingStasis ()
Overrides: Controller.PendingStasis
PlayAnnouncement[edit]
PlayBeepSound[edit]
simulated function PlayBeepSound ()
PlayerMove[edit]
function PlayerMove (float DeltaTime)
PlayerSees[edit]
PlayerSeesEx[edit]
simulated function Actor PlayerSeesEx (float MaxDistance, float MaxLatency, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
PlayerSeesEx2[edit]
simulated function Actor PlayerSeesEx2 (float MaxDistance, float MaxLatency, out Object.Vector CameraLocation, out Object.Rotator CameraRotation, out Object.Vector HitLocation, out Object.Vector HitNormal)
PlayIntroMusic[edit]
function interface PlayIntroMusic ()
PlayLoadingMusic[edit]
function interface PlayLoadingMusic ()
Possess[edit]
function Possess (Pawn aPawn)
Overrides: Controller.Possess
ProcessDrive[edit]
ProcessMove[edit]
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
ProgressEnabled[edit]
function interface bool ProgressEnabled ()
ReplicateMove[edit]
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
Reset[edit]
function Reset ()
Overrides: Controller.Reset
ResetFOV[edit]
function ResetFOV ()
Restart[edit]
function Restart ()
Overrides: Controller.Restart
ServerAddCheats[edit]
function ServerAddCheats ()
ServerCanCheat[edit]
function bool ServerCanCheat ()
ServerChangeClass[edit]
ServerCheckCommandLine[edit]
ServerDeployCheat[edit]
function bool ServerDeployCheat ()
ServerDrive[edit]
ServerDumpStates[edit]
function ServerDumpStates ()
ServerGivePawn[edit]
function ServerGivePawn ()
Overrides: Controller.ServerGivePawn
ServerMove[edit]
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbSprint, bool NewbDuck, bool NewbJump, bool NewbJumpStatus, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerReload[edit]
function ServerReload ()
ServerRestartGame[edit]
function ServerRestartGame ()
ServerSetClientDemo[edit]
function ServerSetClientDemo ()
ServerSetTeamEnergy[edit]
ServerSpectateSpeed[edit]
function ServerSpectateSpeed (float F)
ServerThrowWeapon[edit]
function ServerThrowWeapon ()
ServerToggleBehindView[edit]
function ServerToggleBehindView ()
ServerToggleVehicleView[edit]
function ServerToggleVehicleView ()
ServerUnuse[edit]
function ServerUnuse ()
ServerUpdatePing[edit]
function ServerUpdatePing (int NewPing)
ServerUse[edit]
function ServerUse ()
ServerVerifyViewTarget[edit]
function ServerVerifyViewTarget ()
ServerViewNextPlayer[edit]
function ServerViewNextPlayer ()
ServerViewSelf[edit]
function ServerViewSelf ()
SetFOV[edit]
function SetFOV (float NewFOV)
SetFOVAngle[edit]
function SetFOVAngle (float newFOV)
SetPause[edit]
SetUIAlpha[edit]
interface function SetUIAlpha (float A)
SetUseTarget[edit]
function SetUseTarget ()
ShakeView[edit]
Overrides: Controller.ShakeView
ShortClientAdjustPosition[edit]
function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ShortServerMove[edit]
function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbSprint, bool NewbDuck, bool NewbJump, bool NewbJumpStatus, byte ClientRoll, int View)
ShouldAutoSwitch[edit]
function bool ShouldAutoSwitch ()
ShowHUD[edit]
interface function bool ShowHUD ()
ShowPoll[edit]
interface function bool ShowPoll ()
StartZoom[edit]
function StartZoom ()
StopForceFeedback[edit]
simulated function StopForceFeedback (optional string EffectName)
StopIntroMusic[edit]
function interface StopIntroMusic ()
StopLoadingMusic[edit]
function interface StopLoadingMusic ()
StopZoom[edit]
function StopZoom ()
TargetUnuse[edit]
function TargetUnuse ()
TargetUse[edit]
function TargetUse ()
ToggleZoom[edit]
function ToggleZoom ()
TurnAround[edit]
function TurnAround ()
TurnTowardNearestEnemy[edit]
function bool TurnTowardNearestEnemy ()
Typing[edit]
function Typing (bool bTyping)
UnPossess[edit]
function UnPossess ()
Overrides: Controller.UnPossess
UpdateRotation[edit]
VeryShortClientAdjustPosition[edit]
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ViewNextBot[edit]
function ViewNextBot ()
ViewShake[edit]
function ViewShake (float DeltaTime)