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UE2:UnrealPlayer instance functions (UT2004)
Object >> Actor >> Controller >> PlayerController >> UnrealPlayer (instance functions) |
Contents
- 1 Instance functions
- 1.1 AutoJoinVoiceChat
- 1.2 AutoTaunt
- 1.3 AwardAdrenaline
- 1.4 ClientDelayedAnnouncement
- 1.5 ClientDelayedAnnouncementNamed
- 1.6 ClientGameEnded
- 1.7 ClientPlayTakeHit
- 1.8 ClientReceiveBotDebugString
- 1.9 ClientReceiveLoginMenu
- 1.10 ClientSendCombos
- 1.11 ClientSendMultiKills
- 1.12 ClientSendSprees
- 1.13 ClientSendStats
- 1.14 ClientSendVehicle
- 1.15 ClientSendWeapon
- 1.16 DisplayDebug
- 1.17 DontReuseTaunt
- 1.18 GetCustomRewardAnnouncerClass
- 1.19 GetCustomStatusAnnouncerClass
- 1.20 GetMessageIndex
- 1.21 LogMultiKills
- 1.22 NeedNetNotify
- 1.23 NewClientPlayTakeHit
- 1.24 NotifyTakeHit
- 1.25 PlayAnnouncement
- 1.26 PlayRewardAnnouncement
- 1.27 PlayStartupMessage
- 1.28 PlayStatusAnnouncement
- 1.29 PlayWinMessage
- 1.30 Possess
- 1.31 ServerChatDebug
- 1.32 ServerDropFlag
- 1.33 ServerGetNextVehicleStats
- 1.34 ServerGetNextWeaponStats
- 1.35 ServerPlayVehicleHorn
- 1.36 ServerSendBotDebugString
- 1.37 ServerSetReadyToStart
- 1.38 ServerShowPathToBase
- 1.39 ServerTaunt
- 1.40 ServerUpdateStatArrays
- 1.41 ServerUpdateStats
- 1.42 SetCustomRewardAnnouncerClass
- 1.43 SetCustomStatusAnnouncerClass
- 1.44 ShowLoginMenu
- 1.45 ShowMidGameMenu
- 1.46 SoakPause
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Instance functions[edit]
AutoJoinVoiceChat[edit]
Overrides: PlayerController.AutoJoinVoiceChat
AutoTaunt[edit]
Overrides: Controller.AutoTaunt
AwardAdrenaline[edit]
Overrides: Controller.AwardAdrenaline
ClientDelayedAnnouncement[edit]
ClientDelayedAnnouncementNamed[edit]
ClientGameEnded[edit]
Overrides: Controller.ClientGameEnded
ClientPlayTakeHit[edit]
ClientReceiveBotDebugString[edit]
ClientReceiveLoginMenu[edit]
ClientSendCombos[edit]
ClientSendMultiKills[edit]
ClientSendSprees[edit]
ClientSendStats[edit]
ClientSendVehicle[edit]
ClientSendWeapon[edit]
DisplayDebug[edit]
Overrides: Controller.DisplayDebug
DontReuseTaunt[edit]
Overrides: Controller.DontReuseTaunt
GetCustomRewardAnnouncerClass[edit]
Overrides: PlayerController.GetCustomRewardAnnouncerClass
GetCustomStatusAnnouncerClass[edit]
Overrides: PlayerController.GetCustomStatusAnnouncerClass
GetMessageIndex[edit]
Overrides: Controller.GetMessageIndex
LogMultiKills[edit]
NeedNetNotify[edit]
Overrides: PlayerController.NeedNetNotify
NewClientPlayTakeHit[edit]
NotifyTakeHit[edit]
Overrides: Controller.NotifyTakeHit
PlayAnnouncement[edit]
Overrides: PlayerController.PlayAnnouncement
PlayRewardAnnouncement[edit]
Overrides: PlayerController.PlayRewardAnnouncement
PlayStartupMessage[edit]
PlayStatusAnnouncement[edit]
Overrides: PlayerController.PlayStatusAnnouncement
PlayWinMessage[edit]
Possess[edit]
Overrides: PlayerController.Possess
ServerChatDebug[edit]
Overrides: PlayerController.ServerChatDebug
ServerDropFlag[edit]
ServerGetNextVehicleStats[edit]
ServerGetNextWeaponStats[edit]
ServerPlayVehicleHorn[edit]
ServerSendBotDebugString[edit]
ServerSetReadyToStart[edit]
ServerShowPathToBase[edit]
ServerTaunt[edit]
ServerUpdateStatArrays[edit]
ServerUpdateStats[edit]
SetCustomRewardAnnouncerClass[edit]
Overrides: PlayerController.SetCustomRewardAnnouncerClass
SetCustomStatusAnnouncerClass[edit]
Overrides: PlayerController.SetCustomStatusAnnouncerClass
ShowLoginMenu[edit]
ShowMidGameMenu[edit]
Overrides: PlayerController.ShowMidGameMenu