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UE2:WillowWhisp (UT2003)

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UT2003 Object >> Actor >> xEmitter >> WillowWhisp
Package: 
UnrealGame
Direct subclasses:
BlueWhisp, RedWhisp
This class in other games:
UT2004

null

Properties[edit]

bHeadedRight[edit]

Type: bool


Destination[edit]

Type: Object.Vector


LifeLeft[edit]

Type: float


NumPoints[edit]

Type: int


Position[edit]

Type: int


WayPoints[edit]

Type: Object.Vector

Array size: 11


Default values[edit]

Property Value
bHidden True
bIgnoreOutOfWorld True
LifeSpan 10.0
mAttenFunc ATF_ExpInOut
mColorRange[1]
Member Value
B 210
G 210
mGrowthRate 13.0
mLifeRange[0] 1.25
mLifeRange[1] 1.25
mMassRange[0] -0.03
mMassRange[1] -0.01
mMaxParticles 150
mRandOrient True
mRandTextures True
mRegenRange[0] 90.0
mRegenRange[1] 90.0
mSizeRange[0] 15.0
mSizeRange[1] 20.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mSpinRange[0] -75.0
mSpinRange[1] 75.0
mStartParticles 0
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'S_Pawn'
Style STY_Alpha

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

StartNextPath[edit]

simulated function StartNextPath ()


States[edit]

Pathing[edit]

Modifiers: auto

Pathing.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)