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UE2:XBoxPlayerInput (UT2003)

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UT2003 Object >> PlayerInput >> XBoxPlayerInput
Package: 
Engine
Within class: 
PlayerController
This class in other games:
UT2004

null

Constants[edit]

InputMax[edit]

Value: 32768


NumPresets[edit]

Value: 4


MaxFilterEntries[edit]

Value: 4


Properties[edit]

Property group 'XBoxPlayerInput'[edit]

abx[edit]

Type: float


abz[edit]

Type: float

tmp

AccelScale[edit]

Type: float


Default value: 4.655

bInvertVLook[edit]

Type: bool

Modifiers: config


Default value: True

bLookSpring[edit]

Type: bool

Modifiers: config


DampeningFactor[edit]

Type: float


Default value: 30.0

ForwardFilter[edit]

Type: float

Array size: 4 (MaxFilterEntries)


HExponent[edit]

Type: float

Modifiers: config


Default value: 1.0

HLook[edit]

Type: float


HLookRateMax[edit]

Type: float

Modifiers: config


Default value: 1500.0

HScale[edit]

Type: float

Modifiers: config


LookPresets[edit]

Type: LookPreset

Array size: 4 (NumPresets)

Modifiers: config


Default value, index 0:

Member Value
HExponent 1.0
HScale 0.0
PresetName "Linear"
VExponent 1.0
VScale 0.0

Default value, index 1:

Member Value
HExponent 2.0
HScale 0.0
PresetName "Exponential"
VExponent 2.0
VScale 0.0

Default value, index 2:

Member Value
HExponent 4.0
HScale 0.5
PresetName "Hybrid"
VExponent 4.0
VScale 0.5

Default value, index 3:

Member Value
HExponent 4.0
HScale 0.5
PresetName "Custom"
VExponent 4.0
VScale 0.5

MinAccelComponent[edit]

Type: float


Default value: 0.1

SelectedPresetName[edit]

Type: string

Modifiers: config


Default value: "Hybrid"

StrafeFilter[edit]

Type: float

Array size: 4 (MaxFilterEntries)


VelScale[edit]

Type: float


Default value: 0.0134

VExponent[edit]

Type: float

Modifiers: config


Default value: 1.0

VLook[edit]

Type: float


VLookRateMax[edit]

Type: float

Modifiers: config


Default value: 750.0

VScale[edit]

Type: float

Modifiers: config


wafor[edit]

Type: float


wastr[edit]

Type: float

tmp

wfor[edit]

Type: float


wstr[edit]

Type: float

tmp

Structs[edit]

LookPreset[edit]

string PresetName 
float HScale 
float HExponent 
float VScale 
float VExponent 

Functions[edit]

Static functions[edit]

Remap[edit]

static function float Remap (float in, float scale, float exp, float ratemax)


Events[edit]

PlayerInput[edit]

event PlayerInput (float DeltaTime)

Overrides: PlayerInput.PlayerInput


Other instance functions[edit]

FilterOutput[edit]

function float FilterOutput (out float filter[4] (MaxFilterEntries), float output)


GetComponentAccel[edit]

function float GetComponentAccel (float input, Object.Vector dir, float dt, out float filter[4] (MaxFilterEntries), optional bool blog)


InvertLook[edit]

function bool InvertLook ()

Overrides: PlayerInput.InvertLook


sign[edit]

function float sign (float in)


VelToAccel[edit]

function VelToAccel (float dt)