I'm a doctor, not a mechanic

UE2:PlayerController properties (U2XMP)

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Contents

;Other member categories for this class::exec functions, instance functions, states

Properties[edit]

aBaseX[edit]

Type: float

Modifiers: input


aBaseY[edit]

Type: float

Modifiers: input


aBaseZ[edit]

Type: float

Modifiers: input


aForward[edit]

Type: float

Modifiers: input


AimingHelp[edit]

Type: float


aLookUp[edit]

Type: float

Modifiers: input


aMouseX[edit]

Type: float

Modifiers: input


aMouseY[edit]

Type: float

Modifiers: input


AnnouncerVolume[edit]

Type: int

Modifiers: globalconfig


Default value: 4

AppliedBob[edit]

Type: float


aStrafe[edit]

Type: float

Modifiers: input


aTurn[edit]

Type: float

Modifiers: input


aUp[edit]

Type: float

Modifiers: input


bAlwaysLevel[edit]

Type: bool

Modifiers: globalconfig


bAlwaysMouseLook[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bBehindView[edit]

Type: bool

Outside-the-player view.

bCenterView[edit]

Type: bool


bCheatFlying[edit]

Type: bool

instantly stop in flying mode

bCheatsEnabled[edit]

Type: bool

Modifiers: globalconfig

NEW (mdf)

bFixedCamera[edit]

Type: bool


bForwardPressed[edit]

Type: bool

mantling support (!!MJL tbr -- remove if definitely won't be used)

bFreeCamera[edit]

Type: bool

free camera when in behindview mode (for checking out player models and animations)

bFreeLook[edit]

Type: byte

Modifiers: input


bFrozen[edit]

Type: bool

set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)

bIsTyping[edit]

Type: bool


bJumped[edit]

Type: bool


bKeyboardLook[edit]

Type: bool

Modifiers: globalconfig

no snapping when true

bLook[edit]

Type: byte

Modifiers: input


bLookUpStairs[edit]

Type: bool

Modifiers: globalconfig

look up/down stairs (player)

bMatineePossess[edit]

Type: bool


bNeverSwitchOnPickup[edit]

Type: bool

Modifiers: globalconfig


Bob[edit]

Type: float

Modifiers: globalconfig


Default value: 0.045

bobtime[edit]

Type: float


bOnlySpectator[edit]

Type: bool

This controller is not allowed to possess pawns

bPressedJump[edit]

Type: bool


bSetTurnRot[edit]

Type: bool


bSnapLevel[edit]

Type: byte

Modifiers: input


bSnapToLevel[edit]

Type: bool

Modifiers: globalconfig

Snap to level eyeheight when not mouselooking

bStrafe[edit]

Type: byte

Modifiers: input


bTurn180[edit]

Type: byte

Modifiers: input


bTurnToNearest[edit]

Type: byte

Modifiers: input


bUpdatePosition[edit]

Type: bool


bUpdating[edit]

Type: bool


bUpPressed[edit]

Type: bool

mantling support

bZeroRoll[edit]

Type: bool


Default value: True

bZooming[edit]

Type: bool


CameraDist[edit]

Type: float

multiplier for behindview camera dist

Default value: 9.0

CheatFlyingSpeed[edit]

Type: float


ClientUpdateTime[edit]

Type: float


ConstantGlowFog[edit]

Type: Object.Vector


ConstantGlowScale[edit]

Type: float


CurrentDistanceFogEnd[edit]

Type: float


CurrentTimeStamp[edit]

Type: float


DefaultFOV[edit]

Type: float

Modifiers: globalconfig


Default value: 90.0

DemoViewPitch[edit]

Type: int


DemoViewYaw[edit]

Type: int


DesiredFlashFog[edit]

Type: Object.Vector


DesiredFlashScale[edit]

Type: float


DesiredFOV[edit]

Type: float

Modifiers: globalconfig


Default value: 90.0

DoubleClickDir[edit]

Type: Actor.EDoubleClickDir


EnemyTurnSpeed[edit]

Type: int

Modifiers: config


Default value: 45000

ExecManagerClasses[edit]

Type: array<class<Object> >


ExecManagers[edit]

Type: array<Object>

Array of execmanagers (cheatmanager is not used anymore)

FlashFog[edit]

Type: Object.Vector


FlashScale[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

FreeMoves[edit]

Type: SavedMove

freed moves, available for buffering

GameReplicationInfo[edit]

Type: GameReplicationInfo


GroundPitch[edit]

Type: int


InputClass[edit]

Type: class<PlayerInput>


Default value: Class'Engine.PlayerInput'

InstantFlash[edit]

Type: float


InstantFog[edit]

Type: Object.Vector


LandBob[edit]

Type: float


LastDistanceFogColor[edit]

Type: Object.Color


LastDistanceFogEnd[edit]

Type: float


LastDistanceFogStart[edit]

Type: float


LastPlaySound[edit]

Type: float


LastUpdateTime[edit]

Type: float


LastZone[edit]

Type: int


LeanOffset[edit]

Type: Object.Vector


LocalMessageClass[edit]

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

MaxTimeMargin[edit]

Type: float

Modifiers: globalconfig


Default value: 1.0

Misc1[edit]

Type: int


Misc2[edit]

Type: int


myHUD[edit]

Type: HUD

heads up display info

nextPlayerController[edit]

Type: PlayerController

Modifiers: const


ngSecretSet[edit]

Type: bool

Modifiers: globalconfig


ngWorldSecret[edit]

Type: string

Modifiers: globalconfig, private


NoPauseMessage[edit]

Type: string

Modifiers: localized


Default value: "Game is not pauseable"

OldClientWeapon[edit]

Type: Weapon


OldFloor[edit]

Type: Object.Vector


OrthoZoom[edit]

Type: float

Orthogonal/map view zoom factor.

Default value: 40000.0

OwnCamera[edit]

Type: string

Modifiers: localized


Default value: "Now viewing from own camera"

PendingMove[edit]

Type: SavedMove


Player[edit]

Type: Player

Modifiers: const


PlayerInput[edit]

Type: PlayerInput

Modifiers: transient

Object within playercontroller that manages player input.

ProgressColor[edit]

Type: Object.Color

Array size: 4


ProgressMessage[edit]

Type: string

Array size: 4


ProgressTimeOut[edit]

Type: float


QuickSaveString[edit]

Type: string

Modifiers: localized


Default value: "Quick Saving"

ReceivedSecretChecksum[edit]

Type: bool


RendMap[edit]

Type: int


SavedMoves[edit]

Type: SavedMove

buffered moves pending position updates

ServerTimeStamp[edit]

Type: float


ShakeDuration[edit]

Type: float


ShakeMagX[edit]

Type: float


ShakeMagY[edit]

Type: float


ShakeOffset[edit]

Type: Object.Vector

current magnitude to offset camera from shake

ShakePeriodX[edit]

Type: float

Modifiers: const


Default value: 31.0

ShakePeriodY[edit]

Type: float

Modifiers: const


Default value: 29.0

ShakeTime[edit]

Type: float


ShowFlags[edit]

Type: int


ShowSubtitles[edit]

Type: bool

Modifiers: globalconfig

NEW

Default value: True

Song[edit]

Type: string


SpectatingAccelerationScale[edit]

Type: float

Modifiers: globalconfig

default to faster movement when spectating and make the speed configurable

Default value: 0.025

TargetEyeHeight[edit]

Type: float


TargetViewRotation[edit]

Type: Object.Rotator


TargetWeaponViewOffset[edit]

Type: Object.Vector


TimeMargin[edit]

Type: float


TimeSinceLastFogChange[edit]

Type: float


Transition[edit]

Type: Actor.EMusicTransition


TurnRot180[edit]

Type: Object.Rotator


TurnTarget[edit]

Type: Pawn


ViewingFrom[edit]

Type: string

Modifiers: localized


Default value: "Now viewing from"

ViewTarget[edit]

Type: Actor

Modifiers: const


WaitDelay[edit]

Type: float

Delay time until can restart

WalkBob[edit]

Type: Object.Vector


WeaponPriority[edit]

Type: name

Array size: 50

Modifiers: globalconfig


Default value, index 0: weaponInvTakkra

Default value, index 1: weaponInvFlamethrower

Default value, index 10: weaponInvAssaultRifle

Default value, index 11: weaponInvSingularityCannon

Default value, index 12: weaponInvLaserRifle

Default value, index 13: weaponTutorialInvGrenadeLauncher

Default value, index 14: weaponInvLeechGun

Default value, index 15: weaponInvDispersion

Default value, index 16: weaponInvPistol

Default value, index 17: weaponInvEnergyRifle

Default value, index 18: weaponInvSniperRifle

Default value, index 19: weaponInvShotgun

Default value, index 20: weaponInvGrenadeLauncher

Default value, index 21: weaponInvRocketLauncher

WeaponUpdate[edit]

Type: int


ZoomLevel[edit]

Type: float


Default values[edit]

Property Value
bIsPlayer True
FovAngle 85.0
NetPriority 3.0