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UE2:Line3D (U2XMP)
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Line3D.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: How to use this class:
Properties[edit]
Property group 'Line3D'[edit]
DotClass[edit]
Type of dot to use.
Default value: Class'Legend.LineDot'
DotInterval[edit]
Type: float
Spacing between dots in line.
Default value: 16.0
End[edit]
Type: Object.Vector
Start and end points of the line.
LineDuration[edit]
Type: float
If set, fades line out over given duration.
Default value: 60.0
LineTexture[edit]
Type: Texture
Used to override normal dot texture.
Start[edit]
Type: Object.Vector
Internal variables[edit]
DrawTime[edit]
Type: float
FirstDot[edit]
Type: LineDot
Linked list of dots composing this line.
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
Clear[edit]
simulated function Clear ()
DrawLine[edit]
simulated function DrawLine ()
HideAll[edit]
simulated function HideAll ()
IsOccupied[edit]
simulated function bool IsOccupied (Object.Vector Location)
ReDraw[edit]
simulated function ReDraw (optional float WaitTime)
SetEnd[edit]
simulated function SetEnd (Object.Vector P)
SetEndpoints[edit]
simulated function SetEndpoints (Object.Vector S, Object.Vector E)
SetStart[edit]
simulated function SetStart (Object.Vector P)
SetTexture[edit]
simulated function SetTexture (Texture T)