Cogito, ergo sum
UE2:Lightning (U2XMP)
- Package:
- Environment
- This class in other games:
- UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Lightning.uc $Author: Mfox $ $Date: 6/25/02 11:38p $ $Revision: 4 $
Description: How to use this class:
Properties[edit]
Property group 'Lightning'[edit]
BrightnessPerSecond[edit]
Type: float
Default value: 2000.0
HalfLightPct[edit]
Type: float
Default value: 0.5
LightningLength[edit]
Type: float
Default value: 0.5
LightTag[edit]
Type: name
ThunderDelay[edit]
Type: float
Default value: 1.0
ThunderRadius[edit]
Type: float
Default value: 5000.0
ThunderSound[edit]
Type: string
Default value: "Environment.Thunder10"
Internal variables[edit]
bReady[edit]
Type: bool
bThundered[edit]
Type: bool
bTurnedOffLight[edit]
Type: bool
LightningLight[edit]
Type: Actor
LightningTime[edit]
Type: float
TravelTag[edit]
Type: name
Default values[edit]
Property | Value |
---|---|
bHidden | True |
LightBrightness | 255 |
LightRadius | 255 |
LightSaturation | 255 |
LightType | LT_Steady |
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
Trigger[edit]
Overrides: Actor.Trigger
States[edit]
AltStage1[edit]
Modifiers: simulated
AltStage2[edit]
Modifiers: simulated
Stage0[edit]
Modifiers: auto, simulated
Stage0.BeginState[edit]
Overrides: Object.BeginState (global)
Stage0.Tick[edit]
Overrides: Tick (global)
Stage1[edit]
Modifiers: simulated
Stage1.BeginState[edit]
Overrides: Object.BeginState (global)
Stage1.Tick[edit]
Overrides: Tick (global)
Stage2[edit]
Modifiers: simulated
Stage2.Tick[edit]
Overrides: Tick (global)
Stage3[edit]
Modifiers: simulated
Stage3.Tick[edit]
Overrides: Tick (global)
Stage4[edit]
Modifiers: simulated
Stage4.Tick[edit]
Overrides: Tick (global)