My program doesn't have bugs. It just develops random features.
UE2:Lightning (U2XMP)
- Package:
- Environment
- This class in other games:
- UT2003, UT2004
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Lightning.uc $Author: Mfox $ $Date: 6/25/02 11:38p $ $Revision: 4 $
Description: How to use this class:
Properties
Property group 'Lightning'
BrightnessPerSecond
Type: float
Default value: 2000.0
HalfLightPct
Type: float
Default value: 0.5
LightningLength
Type: float
Default value: 0.5
LightTag
Type: name
ThunderDelay
Type: float
Default value: 1.0
ThunderRadius
Type: float
Default value: 5000.0
ThunderSound
Type: string
Default value: "Environment.Thunder10"
Internal variables
bReady
Type: bool
bThundered
Type: bool
bTurnedOffLight
Type: bool
LightningLight
Type: Actor
LightningTime
Type: float
TravelTag
Type: name
Default values
Property | Value |
---|---|
bHidden | True |
LightBrightness | 255 |
LightRadius | 255 |
LightSaturation | 255 |
LightType | LT_Steady |
Functions
Events
BeginPlay
Overrides: Actor.BeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
Trigger
Overrides: Actor.Trigger
States
AltStage1
Modifiers: simulated
AltStage2
Modifiers: simulated
Stage0
Modifiers: auto, simulated
Stage0.BeginState
Overrides: Object.BeginState (global)
Stage0.Tick
Overrides: Tick (global)
Stage1
Modifiers: simulated
Stage1.BeginState
Overrides: Object.BeginState (global)
Stage1.Tick
Overrides: Tick (global)
Stage2
Modifiers: simulated
Stage2.Tick
Overrides: Tick (global)
Stage3
Modifiers: simulated
Stage3.Tick
Overrides: Tick (global)
Stage4
Modifiers: simulated
Stage4.Tick
Overrides: Tick (global)