My program doesn't have bugs. It just develops random features.

UE2:Lightning (U2XMP)

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U2XMP Object >> Actor >> Effects >> Lightning
Package: 
Environment
This class in other games:
UT2003, UT2004

Lightning.uc $Author: Mfox $ $Date: 6/25/02 11:38p $ $Revision: 4 $

Description: How to use this class:

Look at Battle2_02.

Properties

Property group 'Lightning'

BrightnessPerSecond

Type: float


Default value: 2000.0

HalfLightPct

Type: float


Default value: 0.5

LightningLength

Type: float


Default value: 0.5

LightTag

Type: name


ThunderDelay

Type: float


Default value: 1.0

ThunderRadius

Type: float


Default value: 5000.0

ThunderSound

Type: string


Default value: "Environment.Thunder10"

Internal variables

bReady

Type: bool


bThundered

Type: bool


bTurnedOffLight

Type: bool


LightningLight

Type: Actor


LightningTime

Type: float


TravelTag

Type: name


Default values

Property Value
bHidden True
LightBrightness 255
LightRadius 255
LightSaturation 255
LightType LT_Steady

Functions

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

Trigger

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger


States

AltStage1

Modifiers: simulated

AltStage2

Modifiers: simulated

Stage0

Modifiers: auto, simulated

Stage0.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Stage0.Tick

simulated event Tick (float DeltaTime)

Overrides: Tick (global)


Stage1

Modifiers: simulated

Stage1.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Stage1.Tick

simulated event Tick (float DeltaTime)

Overrides: Tick (global)


Stage2

Modifiers: simulated

Stage2.Tick

simulated event Tick (float DeltaTime)

Overrides: Tick (global)


Stage3

Modifiers: simulated

Stage3.Tick

simulated event Tick (float DeltaTime)

Overrides: Tick (global)


Stage4

Modifiers: simulated

Stage4.Tick

simulated event Tick (float DeltaTime)

Overrides: Tick (global)