My program doesn't have bugs. It just develops random features.

UE2:U2BubbleTrail (U2XMP)

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U2XMP Object >> Actor >> Effects >> U2BubbleTrail
Package: 
U2

U2BubbleTrail.uc

Properties[edit]

Effect[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
bNetOptional True
bNoStaticMeshCollide True
DrawType DT_None
LifeSpan 0.5
RemoteRole ROLE_SimulatedProxy

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay